Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Malick

Pages: [1]
Newbie Coding / First coding attempts : pilots
« on: February 16, 2011, 08:29:47 pm »
Hi all,

This is my first coding attempt, so I started with something which I thought could be easy to implement.

My goals are :
1 - learn the coding basics and get used to the project structure.
2 - improve the implementation of the pilots ingame, in order to make them as refined as soldiers.

For this, I will start with simple mods and patches, just to see if I catch the principle.
First step : number of spawned pilots during campaign (starting and monthly)

See next posts for more details.


Newbie Coding / Small hud experiments...
« on: February 09, 2011, 07:31:33 pm »
Hi gents,

I've been away and lurking a loooong time. I've decided to experiment with some coding for UFO AI.

My first test is to modify the HUD, in order to show the rank of the selected unit in the hovering bar.
I opened hud_default.ufo and copy pasted some lines, editing with the following code :

Code: [Select]
image rank_bg
src "hud/head_box"
pos "25 105"
size "75 75"

image rank_img
src *cvar:mn_hovered_chrrank_img
pos "35 120"
size "50 50"

The head box shows, but not the rank.
Of course it does not work. Can anybody tell me what's wrong ???

Thanks !


Feature Requests / Bug in v2.3 rev 18822
« on: August 30, 2008, 05:22:51 pm »
Hi !

I decided to update my version with SVN and build it with CodeBlocks. I updated to revision 18822 and tested it.

I have a bug, in soldier equip screen, the weapons do not appear in their right hand. They show every where else (left hand, backpack, inventory, holster, etc..), but the 'in right hand' box is always black.

As I haven't recompiled all the maps (pfff, too tedious) I haven't tested this rev in the battlescape.
Keep up your excellent job :)


EDIT : only right hand

Feature Requests / New feature proposal : Base building
« on: August 14, 2008, 03:39:02 pm »
Hi all,

Here are some ideas regarding base building.

1 - Being able to have buildings on the surface (for those that need an entry/exit) and others below ground. As stated elsewhere, this would free a lot of place and would add a little more depth to base building. Hangars, radars, SAM sites and UFO hangars need to be on the surface.

The others can be built on or below the surface, of course with an increased cost for underground facilities. This way, you can have a surface base, with vulnerable buildings or an underground one, taking longer to build, costing much more, but a lot safer. This would apply to installations (radar, SAM and UFO storage), all on the surface.

2 - Having building upgrades. For example, an upgrade to the workshop can increase its productivity. Or new computers for science labs. Improved guidance system for SAM, better computer chips for radar, robotic machinery for hangars...

Instead of building a completely new site or building, the player can chose to improve existing one first. Reduced costs, but it's only temporary solution.

3 - Having different construction costs according to their location. A new base in North America would cost much more than in central Africa. Of course, the Alien activity is (or at least, should be) higher in areas where human population is concentrated.

Having a base in a country should increase their satisfaction, also.

I believe all these ideas would give the player more options and diversify the way the game can be played. What do you think ?


Feature Requests / Sluggish FPS on WinXP
« on: April 05, 2007, 03:48:12 pm »
Hi all !

First of all I am very nicely surprised to see UFO AI reach such a level of development. I want to thank the dev and all the people that helped them working on this.

The game installs and runs nicely. Except one thing : once I get in 3D maps (or affecting soldiers to a craft, where the soldiers and weapons model appear on screen), the game gets so laggy that it's unplayable. Usually, I have a steady 50 frames/sec but as soon a 3D model appears, that gets down to 4-6 frames...

I have an AMD4600 X2 with WinXP SP2, 2Go DDRam and nVidia GF7900GT. What do you think could be the problem ?

Otherwise, I love all the new (and old) features. Very very good job !


Design / Names
« on: May 10, 2006, 02:13:34 pm »
Hi all !

I thought that french names as they were not reflecting France population, but rather Canada's french Quebec names...

EDIT: I remove the commited name list. If you know more please post a new entry instead of editing the existing one. That's easier to track. Thanks Werner

Code: [Select]


It's just a small contribution, i could add many more. It may be a good thing we all improve small aspects of the game like this ! All is in the details ;)


EDIT: I added some more names, just for fun  :wink:


Pages: [1]