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Topics - hoiba

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1
Discussion / Winning conditions at base defense
« on: November 25, 2015, 05:13:23 pm »
Hey everybody!

I'm in a tough situation. .. one of my bases is under attack by a bomber (the first one within this specific game though). I had NO soldiers at the base at this specific moment.. so I fast hired 12 green guys and gave them whatever equip was available at the market. To help defending the base, I teared down the two laboratories. This limits the base access to the main entrance and the power plant.

Well... thats all fine.. I have enough rounds to set up the base defense before aliens start to enter the base... but I have to be very careful because the green guys are damn poor at their weapons. So I have to wait some rounds to get a perfect opportunity to ambush the aliens already inside base (who are most likely inside the power plant) ...

Today I experienced some kind of "sudden death" .. alien round ended, mine started but immediately all of my guys died and the base was gone.

Is there a winning/losing condition which triggers when an alien is inside the power plant X rounds? ... IIRC there is one with the antimatter storage...

2
Discussion / Destructible Environment
« on: November 17, 2015, 11:33:26 am »
I just read the opening post of this thread:

http://ufoai.org/forum/index.php/topic,8808.0.html

[...]In the basement, there's a camera room, looks just like the one in your base. You can get the door open with a grenade.[...]

I never discovered any destructible object (except windows) during my fights. Are there really doors which can be opened by force?


Hoiba

3
Discussion / Proximity Mines
« on: October 20, 2015, 02:56:13 pm »
Hey there!

I've found some really old threads (2007-2009) about that stuff but they aren't implemented yet.... are the PMs still planned to be a part of the game someday?  :)


Hoiba



4
Linux / Gamecrash on Battlescape (VM)
« on: November 27, 2014, 01:58:06 pm »
Hey everybody. Me again :)

I was fooling around with UFO:AI within a VM because I like the opportunity to pause a long fight (e.g. alien base) and resume the next day by suspending and restoring the VM.

After having a little struggle with sound-issues an other minor bugs the game runs fine within a Debian7 VM but when it comes to battlescape the game crashes. Unfortunately without any entry in the ufoconsole.log file.
When starting the game in a shell I get some error messages (see attached code).

Someone having a idea how to fix it? Google is not a big help, maybe its not a OS but an application issue.

I've tried a WinXP instead a Debian7 guest VM... here everything works great. But I don't like using a Win-Box.. especially the old XP one.


Many thanks for your ideas!

Hoiba

Code: [Select]
====== UFO Initialized ======
=============================
Switch grab input off
Change gametype to 'Skirmish mode'
Starting skirmish with 12 soldiers and 0 ugvs
setting game random seed to 14047
------- Loading game.so -------
not found at '/usr/local/lib/'
not found at '/home/hoiba/.ufoai/2.6-dev/base'
found at './base'
tiles: -africa/af_ +craft_ufo_bomber +craft_drop_firebird +empty6c +empty6a +house3 +fence3 +house1a +house1 +house2 +house4 +house6 +house2 +house6a +house3 +house2a +misc1 +empty6 +fence3 +house1 +house1a +house1 +house3 +house1a +well1 +house6 +nature_01 +house6b +house2 +empty6 +fence1 +fence1 +empty6b
pos: 0 -32 0 -40 -8 0 32 -32 0 32 -24 0 32 -16 0 32 -8 0 32 0 0 32 16 0 32 24 0 -40 -32 0 -40 -24 0 -40 -16 0 -32 -24 0 -24 -32 0 -24 -24 0 -8 -24 0 -16 -32 0 -8 -32 0 -24 -16 0 -16 -16 0 -8 -16 0 -8 -8 0 -16 0 0 -8 0 0 -8 8 0 -16 16 0 -40 8 0 -24 8 0 -24 16 0 -40 24 0 -32 24 0 -24 24 0
tiles: 32
CM_LoadMap: "-africa/af_ +craft_ufo_bomber +craft_drop_firebird +empty6c +empty6a +house3 +fence3 +house1a +house1 +house2 +house4 +house6 +house2 +house6a +house3 +house2a +misc1 +empty6 +fence3 +house1 +house1a +house1 +house3 +house1a +well1 +house6 +nature_01 +house6b +house2 +empty6 +fence1 +fence1 +empty6b" "0 -32 0 -40 -8 0 32 -32 0 32 -24 0 32 -16 0 32 -8 0 32 0 0 32 16 0 32 24 0 -40 -32 0 -40 -24 0 -40 -16 0 -32 -24 0 -24 -32 0 -24 -24 0 -8 -24 0 -16 -32 0 -8 -32 0 -24 -16 0 -16 -16 0 -8 -16 0 -8 -8 0 -16 0 0 -8 0 0 -8 8 0 -16 16 0 -40 8 0 -24 8 0 -24 16 0 -40 24 0 -32 24 0 -24 24 0"
Rerouted 1222 cols for RMA in   1.0s
checksum for the map '+africa': 3237176925
ufo script checksum 243461283
ufo: src/libs/lua/lapi.c:545: lua_getfield: Zusicherung >>L->top < L->ci->top<< nicht erf?llt.
Error: Received signal 6.

5
Linux / 2.6dev Battlescape wont start
« on: November 21, 2014, 10:23:36 pm »
Hey everybody!!

I've just updated my copy of the  2.6dev git and compiled it (for the first time). Everything went fine, game starts but the battlescape won't load when I try to fight aliens at a shot down UFO. Skirmish kicks me back to main menu.

I thought, somethings wrong with the maps, so I checkt if /base/maps folder is present - it is. /base/ufos/maps.ufo present too.

So I tried 'make maps-sync'. This ended in 904 'version mismatch' errors, so I guess thats the problem. Any idea how to solve it? :(

Alternatively I'll download the whole master branch again tomorrow and try again with the completely new files.

My system: debian wheezy
I've compiled 2.5stable some months ago without issues, so the system should be fine.


thanks for your ideas!!

Hoiba

Code: [Select]
2014/11/21 22:32:17 Change gametype to 'Skirmish mode'
2014/11/21 22:32:45 Starting skirmish with 12 soldiers and 0 ugvs
2014/11/21 22:32:45 setting game random seed to 61547
2014/11/21 22:32:45 ------- Loading game.so -------
2014/11/21 22:32:45 not found at '/usr/local/lib/'
2014/11/21 22:32:45 not found at '/home/hoiba/.ufoai/2.6-dev/base'
2014/11/21 22:32:45 found at './base'
2014/11/21 22:32:45 tiles: -tropic/tr_ +r04 +craft_drop_firebird +craft_ufo_scout +r05 +r01 +h03 +r02 +r02 +f02 +f05 +f05 +f03 +f04 +f07 +f04 +f02 +f02 +h01 +f05 +f06 +f02 +h04 +f04 +h02
2014/11/21 22:32:45 pos: 8 0 0 8 -24 0 -24 -24 0 -16 0 0 -32 8 0 -8 -16 0 0 0 0 24 16 0 -32 -24 0 -32 -16 0 -32 -8 0 24 8 0 0 16 0 -8 -24 0 0 -24 0 8 -8 0 -32 0 0 -24 0 0 -32 24 0 -24 24 0 -8 24 0 0 24 0 8 24 0 16 -8 0
2014/11/21 22:32:45 tiles: 24
2014/11/21 22:32:45 CM_LoadMap: "-tropic/tr_ +r04 +craft_drop_firebird +craft_ufo_scout +r05 +r01 +h03 +r02 +r02 +f02 +f05 +f05 +f03 +f04 +f07 +f04 +f02 +f02 +h01 +f05 +f06 +f02 +h04 +f04 +h02" "8 0 0 8 -24 0 -24 -24 0 -16 0 0 -32 8 0 -8 -16 0 0 0 0 24 16 0 -32 -24 0 -32 -16 0 -32 -8 0 24 8 0 0 16 0 -8 -24 0 0 -24 0 8 -8 0 -32 0 0 -24 0 0 -32 24 0 -24 24 0 -8 24 0 0 24 0 8 24 0 16 -8 0"
2014/11/21 22:32:45 ********************
2014/11/21 22:32:45 ERROR: Couldn't load maps/tropic/tr_r04.bsp
2014/11/21 22:32:45 ********************
2014/11/21 22:32:46 Shutdown server: Server crashed.
2014/11/21 22:32:46 Unload the game library
2014/11/21 22:32:46 Shutdown gametype 'Skirmish mode'
2014/11/21 22:32:46 Music: track changed from van_theme to van_theme.
2014/11/21 22:32:48 Wrote config.cfg.
2014/11/21 22:32:48 Wrote keys.cfg



6
Tactics / Research Request: Panicking Tactics
« on: October 24, 2014, 10:15:01 am »
Commanders!

As soon as we encountered ground combats with the enemy, we noticed the alien fire was really scaring our troops. They were losing moral if they only heard the enemy firing (maybe at civilian targets). Even if there was no alien in sight our troops got scared by the sound alone!

The good news is, we noticed the enemy ground troops are no dumb machines and get mentally influenced by the events on battlefield too. The more comrades they lose in fight, the more they tend to lose moral and even panic!

We need laboratory time and money to research, if this panicking reaction can be triggered by intentionally lowering the enemies moral by conducting suppression fire. If our troops get scared by the sound of enemy fire, the enemy might too!

Cdr. Hoiba



In other words:

Do Phalanx-troops lose moral when civilians are killed, even if they don't see it happen? Or is it the enemy firing sound itself that causes the loss of moral points (even when no alien is spotted)?

And IF it is the firing of enemy weapons that causes this loss of moral does this affect the aliens too?

Yesterday I was hunting the last survivor of a downed UFO. All his comrades were all shot and he started panicking for 2 or 3 rounds, then recovered and I feared he could wound/kill my men again.

I knew where he was, but he hid himself and I wasn't able to shoot him. I had to approach his hideout under bad conditions (no smoke left and almost no cover). So I was pondering, if it is possible to lower the aliens moral by shooting the air to make him panicking again. This could be uses to 'simulate' suppressive fire.
Surely.. this would only work with aliens who already have very low moral stats. But in some cases (like my fight yesterday) it would be a useful opportunity to gain a little advantage in bad situations.

Hoiba

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