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Discussion / Winning conditions at base defense
« on: November 25, 2015, 05:13:23 pm »
Hey everybody!
I'm in a tough situation. .. one of my bases is under attack by a bomber (the first one within this specific game though). I had NO soldiers at the base at this specific moment.. so I fast hired 12 green guys and gave them whatever equip was available at the market. To help defending the base, I teared down the two laboratories. This limits the base access to the main entrance and the power plant.
Well... thats all fine.. I have enough rounds to set up the base defense before aliens start to enter the base... but I have to be very careful because the green guys are damn poor at their weapons. So I have to wait some rounds to get a perfect opportunity to ambush the aliens already inside base (who are most likely inside the power plant) ...
Today I experienced some kind of "sudden death" .. alien round ended, mine started but immediately all of my guys died and the base was gone.
Is there a winning/losing condition which triggers when an alien is inside the power plant X rounds? ... IIRC there is one with the antimatter storage...
I'm in a tough situation. .. one of my bases is under attack by a bomber (the first one within this specific game though). I had NO soldiers at the base at this specific moment.. so I fast hired 12 green guys and gave them whatever equip was available at the market. To help defending the base, I teared down the two laboratories. This limits the base access to the main entrance and the power plant.
Well... thats all fine.. I have enough rounds to set up the base defense before aliens start to enter the base... but I have to be very careful because the green guys are damn poor at their weapons. So I have to wait some rounds to get a perfect opportunity to ambush the aliens already inside base (who are most likely inside the power plant) ...
Today I experienced some kind of "sudden death" .. alien round ended, mine started but immediately all of my guys died and the base was gone.
Is there a winning/losing condition which triggers when an alien is inside the power plant X rounds? ... IIRC there is one with the antimatter storage...