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« on: November 17, 2013, 03:58:03 am »
The idea is that consecutive shots on the same target would make it (a little) easier to hit it, since you already have an aim on the target.
Of course this only applies, if neither the attacker nor the target has moved in between. I.e. this is only a temporary bonus within one round / attack sequence.
Not so sure about the numbers, these should either be static or ideally calculated from the raw hit chance.
For static I would go with:
+2% hit chance on the 1. consecutive shot, when former shot did NOT hit.
+1% hit chance on the 2. consecutive shot, when former shot did NOT hit.
+4% hit chance on the 1. consecutive shot, when former shot DID hit.
+3% hit chance on the 2. consecutive shot, when former shot DID hit.
In case of a dynamic calculated bonus, there should be a higher bonus on targets with a low hit chance vs. targets with higher hit chance.
I could also come up with a formula, but first I would like to know if a dynamic hit bonus like this is supported by the game engine and ofc if the devs are interested in this. :-)