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Messages - madsen

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FAQ / Startup Problems witn Mac OS X intel beta
« on: May 12, 2007, 01:44:36 pm »
C'mon... It's not really that hard.
You've downloaded the .dmg, double-clicked it and dragged the contents to somewhere on your harddrive - e.g. the Applications folder.

Now, open a Terminal (it's in Applications > Utilities > Terminal) and type the following (remember to press enter after the commands - case matters):
  cd /Applications/
  ./ufo +set s_language en

That's all there is to it - it's really no harder than if you were told to open up a text-editor and write "UFO:AI for the win!". :)

If there's anything you don't understand, you're welcome to ask for more specifics on it, but please, try to be more specific when you ask. It makes it a lot easier to help you. E.g. What are you trying to do? (Start UFO:AI on a mac - that's a given.) What have you tried to make it work? What happens, when you try that? (Obviously, UFO:AI doesn't start, otherwise you wouldn't be asking, but what does it do instead of starting?)

Hope it works out for you.

FAQ / Startup Problems witn Mac OS X intel beta
« on: May 10, 2007, 08:12:30 pm »
Wow! Yay! Awesome! Perfect! Brilliant! ... And a gazillion other words of praise! :)
It totally fixed it - and now I can finally enjoy the game. Apparently a lot of changes have been applied since I last played - every single one of them for the better. A trillion thumbs up, guys!

FAQ / Startup Problems witn Mac OS X intel beta
« on: May 10, 2007, 01:37:20 pm »
Ok, starting it from the terminal did work (as I said in another post), but when I fly my drop ship to a site, then the screen turns black the instant I select Enter in the "Ship reached its destination, what to do?"-dialog. I still have the crosshair pointer and the music keeps playing, but nothing else is happening. If I press Esc I get the geoscape again.
I'm not sure how to debug this any further, so any suggestions are very welcome.

Btw, I'm on a Macbook Core 2 Duo (2 GHz and 1 GB RAM) and all software is up-to-date.

Feature Requests / Problems with the 2.1.1 beta for OS X
« on: May 10, 2007, 12:31:18 am »
Cool! That worked perfectly! Thanks! I'm soooo looking forward to finally play this game again! :) Thanks a LOT to those involved with the porting and bundling! (Also, of course, to those actually making the game!)

And sorry for the multiple threads thing, but I didn't look in the FAQ-forum, since I reckoned it'd be in Bugs & Feature Requests if it was anywhere. Guess I should've looked more carefully.

FAQ / Startup Problems witn Mac OS X intel beta
« on: May 09, 2007, 06:21:34 pm »
Allow me to point at:

Installing the SDL_ttf framework made a difference, but it doesn't matter if I install SDL.framework or not - I still get the exact same error described in the console.log output in the referenced post.

Feature Requests / Problems with the 2.1.1 beta for OS X
« on: May 09, 2007, 06:18:52 pm »
Aww... Shucks... Didn't work. :-/
I still get the exact same error as before.

Feature Requests / Problems with the 2.1.1 beta for OS X
« on: May 09, 2007, 06:16:39 pm »
No, I hadn't seen that! (How did I miss it?!?)
Anyways, I'll be trying it out right away. Thanks a lot!

Feature Requests / Problems with the 2.1.1 beta for OS X
« on: May 09, 2007, 02:58:30 am »
I downloaded it from the SF page, where I stumbled upon it. (I can see you haven't announced the OS X build yet, so I'm a bit hesitant to report these, but here goes anyways. Hope it's ok.)

SDL_ttf appears to be missing from the .app bundle and the game doesn't start. The icon flashes briefly in the dock and then disappears.
A quick glance in console.log, showed the following.
It looks for SDL_ttf in @executable_path/../Frameworks/SDL_ttf.framework but doesn't find it - because it's not there.
I downloaded SDL_ttf from the SDL website and copied SDL_ttf.framework into the .app-bundle (Contents/Frameworks) and that seemed to work.

Then another problem appeared...
When I tried to start the game, it still wouldn't do anything but flash the icon briefly in the dock. Back to console.log, where I found this:

===== From console.log =====
---> Fixing Working Directory, depending on Finder Call !
Path Length : 46
Changing wd to path /Applications/games/
/Applications/games/¯ = neuer Pfad
Adding game dir: ./base
using /Users/madsen/.ufoai/2.1.1/base for writing
Adding game dir: /Users/madsen/.ufoai/2.1.1/base
couldn't exec default.cfg
couldn't exec config.cfg
couldn't exec keys.cfg
Hostname: macsvin.local
...using language: C
Console initialized.

------- sound initialization -------
Loading snd_sdl sound driver
...library search path: '.'
Load library failed: dlopen(./, 1): image not found
------- Loading ref_sdl.dylib -------
LoadLibrary ("./ref_sdl.dylib") failed: No such file or directory
Dumped console text to /Users/madsen/.ufoai/2.1.1/base/gl_debug.txt.
recursive shutdown
Error: Couldn't initialize OpenGL renderer!
Consult gl_debug.txt for further information.

===== End =====

I'm not really sure how to deal with that, so I'm giving up for tonight, but maybe you can make something of it.


Discussion / Totally excited by the OS X build
« on: May 02, 2007, 01:50:49 am »
Just want to say that I'm really looking forward to the OS X build - hopefully it'll be universal, so I can play it with my non-Intel buddies. I'll be checking the front page on an hourly basis, so I can get it while it's hot. :)

You're doing a remarkable job, guys!

Sounds and Music / (Possibly) a musical contribution
« on: March 07, 2007, 09:07:33 pm »
You don't have the fast-action version, since a such doesn't exist yet. (Look at the dates/times for the posts.)

As I mentioned - it's far from done, that's why it just fades fast all of a sudden, but I like your idea of going back to the beginning. The intro (in the first version, the one you heard) is definitely too long, so I'm going to see if I can gracefully cut that down somehow.

As for the 5.1 problem - I'm not sure what I can do. I did run it through a compressor in order for the action parts not to be too loud.

Sounds and Music / (Possibly) a musical contribution
« on: March 07, 2007, 06:00:29 pm »
Faster action, got it!

What kind of other improvements were you thinking of?

Sounds and Music / (Possibly) a musical contribution
« on: March 07, 2007, 05:21:36 pm »
Uhm... So... Is it worth continuing to work with - or does it have a snowballs chance in hell to make it into the game.

Personally I think it'd make a good title track, if it just got a catchy melody, but let me know what you think!

Sounds and Music / bandwidth
« on: March 02, 2007, 02:37:34 am »
I completely forgot, I only have 128 kbit upstream on my server for the time being, so I'd recommend you use this googlepages link instead - unless, of course, you like waiting for downloads to complete.

Sounds and Music / (Possibly) a musical contribution
« on: March 02, 2007, 01:06:33 am »
I saw that you were looking for music for UFO:AI and thought I'd give it a shot, since I really like the game.
I've created part of a track, that might be useful to you (maybe not as mission music though, since it's somewhat obtrusive). It's still in its early stages and it still lacks a catchy melody, but I thought I'd follow Linus' advise and release early and (if you think it's worth continuing the work on) release often.

You can get it at:
And remember, it's not done yet. Suggestions are welcome!

Feature Requests / Binary for ...
« on: February 05, 2007, 06:18:44 pm »
Yeah, I know, but my Mac-experience doesn't go longer than a week back... And I don't have any C/C++ coding experience beyond Hello World... I'm sorry, if I had the knowledge and experience I'd get right on it --- maybe I will, if I get some spare time to gather the knowledge, but in 6 months I have to hand in my BA-assignment, which will eat up most of my time this semester. :-/

I do, however, know some good programmers with Macs (some of which LOVED UFO:Enemy Unknown)... Maybe I can convince one of them to take a look at it. It might be easy (relatively speaking) for one of them.

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