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Messages - SgtDave

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Feature Requests / Set up soldier equipment templates please.
« on: July 13, 2012, 08:52:14 pm »
The biggest nuisance task for me of this otherwise excellent little game is no doubt setting up soldier's equipment after swapping them out between missions. It would be very nice if there were a simple "save this loadout as template 1/2/3" button in the "equip soldiers" screen where you could press it and it saves what items you put where. Then you could just press template 1, 2 or 3 later on and it would load those items in the same place from memory. Worst case scenario, 8 soldiers with say 15 items each, is adding 120 items per mission. That's just too much! Please help.  :)

2
Discussion / Re: Can you still get soldier's POV?
« on: July 08, 2012, 01:45:39 am »
Ah shame, I thought it added to the game. Would be nice to see it return!

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Discussion / Can you still get soldier's POV?
« on: July 07, 2012, 11:43:22 pm »
Used to be possible to hit a key and the game would zoom to a view of "This is what the soldier sees," which I found invaluable for setting up sniper locations.

Is there still some way to do that?

If not/even if so, is there some other way to quickly bring up an arc of what they can see, in particular taking obstacles into account?

Thanks.

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Discussion / Re: UFO: Female Invasion?
« on: March 24, 2010, 12:39:59 am »
That US Army study was Bull swear word, like most US army "research" such as on dragon scale, the XM8 etc, complete and utter crap from incompetent half wits. Take your info from the Marines, who actually value a soldier regardless of gender, women can ignore pain easier and have a higher tolerance for general combat fatigue.

 That and most the women in the military have been fighting their entire life so the average Joe Shmoe that joins up has to work up for a few years just to get up to their level. Ex military here, a female soldier is just as good as a male soldier, and don't give me this "Women should be weaker" bull. Its complete crap, maybe city girls or glam girls sure, but these are soldiers trained to the SAME standards as their male counterparts.

1. The anabolic testosterone is a key factor in muscle development and bone density. While there is enough variety that on both ends of the spectrum, there is some overlap between males and females, on average men have ten times as much testosterone as women. Women are weaker on average. This is why sports events seperate by gender.

2. The myth about a higher pain threshold of women is based on observations of women during childbirth. However, it's now well known that during this time their body pumps out different chemicals. This increases their pain threshold during this time. From an abstract, "There was a significant decline in pain threshold after labor as compared to pain threshold during labor [...] Pain intensity using the VRS score was higher during labor than before labor [...] We found a significant rise in pain threshold during labor in term pregnancies." In fact, with the exception of pregnancy, it is men who have a slightly higher pain threshold.

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Tactics / Re: How are Heavy Weapons incorportated into squad tactics?
« on: December 23, 2009, 06:54:19 pm »
The reason why militaries no longer use [the flamethrower] as much is because [...] its dangerous to allies if flamethrower is hit [...]

This is a late comment, but I just wanted to point out that this is not entirely accurate, though the rest of fuuuu's reasons are pretty right-on. It's mostly Hollywood's fault we think a flamethrower always blows up if it's shot; then again, where Hollywood is concerned, everything blows up if it's shot.

To quote the book Weapons of the WWII Tommy, "It should be noted that flame thrower operators did not usually face a fiery death from the slightest spark or even from having their tank hit by a normal bullet as often depicted in modern war films. The Gas Container [i.e. the pressurizer] is filled with a non-flammable gas that is under high pressure. If this tank were ruptured, it might knock the operator forward as it was expended in the same way a pressurized aerosol can bursts outward when punctured. The fuel mixture in the Fuel Containers is difficult to light which is why magnesium filled igniters are required when the weapon is fired. Fire a bullet into a metal can filled with diesel or napalm and it will merely leak out the hole unless the round was an incendiary type that could possibly ignite the mixture inside. This also applies to the flame thrower Fuel Container."

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Discussion / Re: UFO: Female Invasion?
« on: December 23, 2009, 12:09:47 pm »
I chalked it up to a straightforward random soldier generator, yeah. It would seem more realistic if either stats varied to reflect strength difference, or male volunteers outnumbered female volunteers to reflect you are getting the "more exceptional" female volunteers. However, I'll skip realism if instead I get more revealing armor for "Team Valkyrie"... ::)

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Discussion / UFO: Female Invasion?
« on: December 23, 2009, 08:05:53 am »
Alright, I just played one campaign, and throughout it seems there are more female soldiers than male. Feminism, political correctness and all granted, sure, but are they on steroids in the future? Not only do they seem more numerous, but are likely to be as strong or stronger than men, despite (for instance) the US Center for Military Readiness stating that female soldiers are, on average, shorter and smaller than men, with 45-50% less upper body strength and 25-30% less aerobic capacity, which is essential for endurance, etc. Sure, there are exceptions... but what's up in UFO:AI?

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