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Messages - sinister

Pages: [1]
1
FAQ / Re: How to add maps to company
« on: April 15, 2010, 01:10:01 pm »
maps that is in compain in 2.2.1 (and which is not  present in devel compain) not sutable/finished for devel?
I'm asking because compain with only 4 maps becomes boring, i found all spawn spots of aliens and so on
Playing instant single player combat not so cool as same in compain

2
FAQ / How to add maps to company
« on: April 14, 2010, 11:12:28 am »
I had   492 maps but in compain i played just a few maps
is there a way to include more maps ?
(svn29389)

3
Bugs prior to release 2.3 / Re: strange messages
« on: April 14, 2010, 10:47:26 am »
strange, other maps compiles much quicker (about a 10 minutes)

4
Bugs prior to release 2.3 / Re: strange messages
« on: April 14, 2010, 09:49:51 am »
i'll try
Updated to revision 29388. (game says that 'build 29368')
when post-processing shader effects enabled rendering area in battlescape became smaller than window (see screenshot)

cursor moves green selection cube but do not point into it

also ufoai/base/maps/city/citybldl_4x4_2a.map  builds infinity time (i waited for 2 hours, stoped compiliing amd removed this file)

5
Bugs prior to release 2.3 / strange messages
« on: April 13, 2010, 08:57:41 pm »
i've just updated ufoai (29368, linux64)
when I select any of my troops in battlescape appears message like "hudenable 5" (or other number, depending on solder) and "sinister: hudenable 5" in console (it's pretty annoying :))
I removed keys.cfg but messge still appears.

also i've just cauch "Error: Received signal 11." when i tried to remove reserved TU  ::)



6
Artwork / Re: Artist required for UFOPaedia images
« on: February 28, 2010, 03:30:52 pm »
do you still need bloodspider autopsy? or some one have to update wiki todo?

7
Bugs prior to release 2.3 / Re: Can't start mission
« on: February 19, 2010, 01:55:05 pm »
hi all
at revision 28632 when i try to begin combat game crushes to geoscape. i console:
ERROR: CM_AddMapTile: farm/f_craft_drop_firebird has wrong version number (77 should be 78)

8
Artwork / Re: NEEDED MODELS
« on: November 20, 2009, 07:06:05 pm »
it's a scratch, i want to know what will be better to do before, actually do :)
flat model is current model of base with edited texture (I replace H with radar image)

9
Artwork / Re: NEEDED MODELS
« on: November 20, 2009, 06:09:14 pm »
hm.. symbols in 3d geoscape should be in the same style as current (firs variant) or something less flat (second)?

i think that such  antenna will be easy  to recognize (through it is not absolute correct)
sorry for my bad English :-\

10
Artwork / Re: NEEDED MODELS
« on: November 20, 2009, 12:36:24 pm »
No, i have tried only import (md2->blender->maya  :))
importind goes with error "AttributeError: 'NoneType' object has no attribute 'relative'"
but model imports ok


11
Artwork / Re: NEEDED MODELS
« on: November 19, 2009, 08:01:44 pm »
sorry for offtop
anyone who use blender or maya, please, PM to me
(its about importing/exporting md2  :-[)

12
Artwork / Re: NEEDED MODELS
« on: November 17, 2009, 03:27:38 pm »
Hi all
I'd like to contribute some how, but where is valid todo list? First post (is it updated?) or may be somewhere in wiki?

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