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Messages - blau

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Mac / Re: OSX installers
« on: August 11, 2014, 01:31:11 pm »
To devs: I'd happily build a release based on 2.5 branch, but I have no idea how can I fetch it from Github. If I can get help on this, I'll try to build and upload the stable branch too.

There is no 2.5 branch on GitHub. However, you could still use GitHub app to fetch 2.5 from the Git repo by adding a new repository and setting git://git.code.sf.net/p/ufoai/code as primary remote repository. This should let you switch to ufoai_2.5 branch after syncing.

2
Newbie Coding / Re: Prevent battlescape UI element upscaling?
« on: October 02, 2013, 01:55:30 pm »
Thanks for your answers.

I played around with battlescape and window node sizes but they are always rendered the same way. Looks like it is as geever says.  :'(

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Newbie Coding / Prevent battlescape UI element upscaling?
« on: September 29, 2013, 06:25:55 pm »
Hello!

I'm trying to make a battlescape UI for my standard resolution (1440x900). But UI images are looking blurry and things like bar nodes with the same size values result in bars rendered in different (pixel) sizes.

I've read in an old comment from 2010 that it looks like this because for a resolution greater than 1024x768 everything gets upscaled. Has anything changed since then and is there a way to prevent this?

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Windows / Re: font problem 2.5 latest (sept/03/13)
« on: September 07, 2013, 09:11:19 pm »
I have the same font rendering problem (and startup on 320x200 resolution) on OS X 10.8 with 2.5 dev code pulled from git today.

Maybe something to do with SDL 2. Compiling with SDL 1 makes everything look fine.

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