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Messages - MaxToTheMax

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Yes, actually. I'm playing the campaign now, all the ingame docs, research trees, menus, etc. are working fine. (Having an absolute blast by the way.)

After I commented out the slideshow intro, it works without a hitch...

This is on a laptop running Debian Sid (32 bit) w/ some packages from Experimental repositories. All packages are upgraded fastidiously.

I recently updated the entire mesa stack to 7.6 and am updating X.Org components to 7.5 as they come. However I did not try this game before the upgrades took place so I don't know if that is what is breaking it. In the meantime I have compiled and run Alien Arena (another Q2 based game) probably hundreds of times as part of my development work on it, so if the problem turns out to be broken development headers, they are ones not used in Alien Arena. (I can get a list of those if that would be helpful.)

Graphics hardware is Intel i915, native LCD resolution is 1280*800. Processor is Core2Duo T5550 @ 1.83 Ghz. I have the game settings turned pretty far down, running fullscreen in native resolution with texture compression enabled. Other resolutions and windowed mode have the same effect, disabling texture compression has not made any difference. I am using Metacity as my WM.

Skirmish mode seems to work without any problems, but when I choose campaign mode, I get a crash. First I get a screen with a map of the world and some backstory text which is cut off at both ends so I can't read it. Something about centuries and the human race forgetting things. When I try to click through or hit the spacebar or something, the game instantly exits. This is the command line output:

This is with an SVN build I checked out last night, and the default build setup built a debugging i386 build.

I also ran it with gdb and here is the backtrace:
EDIT: Here is a 'full' backtrace:

I doubt it's a problem with my 3D hardware, as Skirmish mode works without failing. I suspect there might be a problem with some opening cinematic messing things up, but that's just my barely-educated guess.

So has anyone had problems like this before, if so how were they solved? Is there a way to disable all cinematics with a cvar or command so I can try that?

EDIT: It is definitely the 2D sequence thingy messing up. I was able to whack up a solution: I commented out a line of GAME_CP_Start_f (src/client/cl_game_campaign.c)
Code: [Select]
static void GAME_CP_Start_f (void)
/* get campaign - they are already parsed here */
campaign_t *campaign = CL_GetCampaign(cp_campaign->string);
if (!campaign)

CP_CampaignInit(campaign, qfalse);

/* Intro sentences */
// Cbuf_AddText("seq_start intro;\n");  // commented out so I can play!
But that's hardly a good solution...

Windows / "No hardware accelaration detected"
« on: February 25, 2008, 06:22:54 am »
Here's the console output:

Quote from: the console thingy
---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (4 files)
Added packfile ./base/0maps.pk3 (461 files)
Added packfile ./base/0media.pk3 (8 files)
Added packfile ./base/0models.pk3 (1231 files)
Added packfile ./base/0music.pk3 (35 files)
Added packfile ./base/0pics.pk3 (1577 files)
Added packfile ./base/0snd.pk3 (131 files)
Added packfile ./base/0ufos.pk3 (73 files)
using C:\Documents and Settings\Max\Application Data\UFOAI/2.2/base for writing
Adding game dir: C:\Documents and Settings\Max\Application Data\UFOAI/2.2/base
execing default.cfg
couldn't exec config.cfg
execing keys.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: setting mode 6: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 32 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: Microsoft Corporation
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected


The thing is, I have a Radeon 2400. Seriously. I've gotten the same results with safe mode.

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