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Messages - Asarhadon

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1
User modifications / Re: Can not add new model of weapon
« on: May 26, 2012, 01:57:35 pm »
A lot of our maps have flat lighting. Try standing near a light on a night-time map to see it best.
On map or night-time map model is too small to see anything. I think that normal maps need to be use only in the interface of the base/ingame-Wiki where the weapons represented more detailed. But I'll try

The model looks nice. What's the poly count?
Thanks :).  383 tris (polys) in this model

You can always create and release an expanded armoury mod to allow players more weapon choices. I think a lot of players would like that. Talk to Trashman about it. He's made lots of rifles that I've been trying to get him to release in a mod (a strong mod community is a good thing).
It's a good idea.

Are you working on a character, by any chance? or just hopeing to animate the gun?
Yes. I'm going to create the character (I can not promise that :( ). But I don`t know what files to edit to add character to the game. Can you tell me what files to edit?
And of course, I would like to create animation for the weapons too. it can be just barrel off at least.

It wouldn't surprise me at all if the AK weapons were still banging around in 2084. Extraordinary gun that has featured in almost every small war in the last 50 years.
with the vast numbers they were (and still are?) made, with all the clones and spinoffs, I would be surprised if some AK's weren't still in use after another 60 years.
I think so :)

2
User modifications / Re: Can not add new model of weapon
« on: May 25, 2012, 05:42:24 pm »
Hmm..., looking at your settings, doesn't the Intel Graphic Hardware Hack cause the shaders be forcibly disabled if you have it activated? (and enables Texture Compression IIRC) you should try disabling it.
I disabled Intel Graphic Hardware Hack, but i didnt see normal map.
Is it need to add normal map in skins when export in md2 format (like difuse map .assault and .assault_nm)? or im jast need to copy NM in directory?

PS: and you did not say anything about my model, bad / normal model or you can/cann't add it in the game.

________________________
Animation:
Can be weapon animated? if yes, how to add weapon anim in the game?

character Animation:
Is the animation sequences need to be separated only in .anm file format or in 3dsMAx to (im asking coz i didnt know how to do this in MAX)? (for example in .anm file we have sequence: dead1   30 60 18)
Can I create .anim file in any TXT program?

3
User modifications / Re: Can not add new model of weapon
« on: May 24, 2012, 08:35:49 pm »
I didn't see any normalmap in the zip file you attached. Are you sure you've got a _nm file in place?
Yes Im sure :)
I decided to remove the file because I did not see the effect of normal map. There is not NM in archive. But I even tried to add normal map from another model (if my normal was wrong), but still the effect is not seen. :(

4
User modifications / Re: Custom UI
« on: May 24, 2012, 08:29:55 pm »
If you want to check it out, it's probably easiest to get a nightly download for 2.5 and try it out that way. Check the download page under "development (latest) for Nightly Builds.
Can I install 2.4 and 2.5 versions of the game in different directories? Will they work? Or I must choose only one version?

Unless you installed and cleared the directory i would suggest a clean install. Never install a major release over an old version - it can cause problems.
I'll try to reinstall game.

5
User modifications / Re: Can not add new model of weapon
« on: May 24, 2012, 07:31:25 pm »
You'll need to make sure your video settings in the game have all the special effects turned on. You'll need at least realtime lighting with at least 1 light, shader settings on high, stuff like that.
I think that special effects turned on (scrin 1). But effect did not exist.
Any way, I decided to leave as it is. I added a little more color, so that weapon are not merged into a single gray spot. I am quite happy with the result of my work :). New weapon works fine and looking good. If anyone is interested I can put the result as a mod for the game. And thank you very much for your help!

PS: Of course, I'd love to see this weapon in new game version :) You can try it now. In archiv file you can find model of weapon and ammunition in .MD2 format with textures and configuration files for the game (weapons_human.ufo, researched_list.ufo, research.ufo).

6
User modifications / Re: Can not add new model of weapon
« on: May 24, 2012, 01:01:54 pm »
When I added the normal map (assault74_nm.png) or specular map (assault74_sm.png) , the effect did not exist. The normal map is not working

7
User modifications / Re: Custom UI
« on: May 24, 2012, 12:43:37 pm »
Asarhadon, what version of UFO:AI are you trying to use it with. What error are you getting when it crashes.
Its just crashes with no errors.
UFO:AI version  2.4 (I installed over the old version so that the directory is named 2.3 (in the screenshots), but it is 2.4)

8
User modifications / Re: Custom UI
« on: May 23, 2012, 07:34:18 pm »
Sorry, could you explain in more detail how to install it. I saw the instructions in "readme" file. However, the game crashes on startup.

9
User modifications / Re: Can not add new model of weapon
« on: May 23, 2012, 07:16:37 pm »
Thank you! I'll try

The texture is almost ready, but in the game it's too bright (screenshots). Is it necessary/possible to add lighting/specular texture for model?

The shot Fire is not where it mast be (pic 1,4). How can I change this?

10
User modifications / Re: Can not add new model of weapon
« on: May 22, 2012, 10:08:58 pm »
Thank you! It works.
Not quite sure about the wiki. My English is very bad.
When assault rifle appeared in the game, he does not fit in a box of equipment and its position is not where needed (screenshot). What do I need to edit the file weapons_human.ufo or other file?

(the texture is not ready yet so there is temporarily image)

11
User modifications / Can not add new model of weapon
« on: May 21, 2012, 07:11:58 pm »
I made a new weapon in the game with the standart weapon model just have slightly changed the settings (0ufos.pk3, weapons_human.ufo) and I can use it. But I can not add new 3D model for this weapon.
I used a script to export from the 3s max. But I have an error when loading the game. And I have no idea how to create this .mdx file (if it is the cause of errors).

I made a model, until no texture (i'm used just image for it)

Links:
http://ufoai.org/wiki/index.php/Modelling
http://ufoai.org/wiki/index.php/Modelling/3DSMax

12
Artwork / Re: Armor model updates
« on: October 21, 2011, 07:30:06 pm »
why did you make models so low-poly? :( If you add at least +500 triangles, then the model will look much better and the animation is without wrinkles.
How many triangles in the models now?

In fact, little has changed if you do not make the model "for the future." Modern computers (even those which are already 3-4 years old) working in 50 times more polygons than any of the existing locations in the game.

PS: Im speak English very bad so excuse the mistakes.


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