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Messages - mameister

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1
Just tried the level you compiled:
UFO2.3 simply quits, no error message, just complete crash when I try to load it

2
Wow, sorry for the level hickup! I just wrote a function that checks for all vertices to be in a height interval.

Surface brushes I switched to because of the following features not being representable with the "extruded" polys heightmap type:
- terrain overhangs/cliffs faces
- caves
- stalactites
- natural bridges


Thank you all for looking into this

3
Thank Mattn, tried it, same phenomenon


Well, my problem look like this:
- I have a working release 2.3 installation
- I can use ufo2map 2.3 for making levels
- I cannot use 2.3 ufo2map with my tetrahedrons, as in this thread, mattn explained to me that he did some work on ufo2map (also on ufo?)
- I cannot run 2.4 dev (Item plasblade has invalid parameters) from the nightly releases (my last full download is a while back, about three weeks)
- can run 2.4 ufo2map but do not have console output which bothers me
- the maps I compile with 2.3 ufo2map or 2.4 ufo2map crash UFO2.3 for the below examples

I want to keep a playable release version as well as a dev version for trying out the tetrahedron stuff. Not possible? Problems with Windows APPDATA-Dir?


Edit: I just compiled the complex2.map with your new ufo2map (in the zip) and get the same old planenum>= 0 assertion failed in 2.3 (I cant test UFO2.4)
It seems I need to use the new ufo2map and the 2.4UFO, this is not working on my side right now.




Thanks for having a look,
Martin

4
Guys, I am still stuck. I can compile with the 2.4 ufo2map or the 2.3 one but I cannot run in 2.3 and I can't run 2.4

When's 2.4 coming? :)

5
No, it does not. ALso, when running ufo, it says (and aborts): "Item plasblade has invalid parameters"

I don't know what to do and will probably go back to 2.3 (.1?)
No idea what I should to to get this dev-version stable (Windows 7 , 64bits, Intel)

6
@Mattn
Downloaded "latest" but have problems since: ufo2map is started but without any console output it dissappears in the background. oes not return either. De-installed everything, downloaded the 800 Meg installer, still same phenomenon.

7
Hi guys,
thanks - right now I am really busy with the harbour map and the tetrahedrons :)
So its ok if I am oinly a geometry/mapping guy at the moment, let me finish those open ends first.

Then I will proceed with a wiki page to show how terrain can be made with Blender (either prisms or tetras with explanation what the difference is) and maybe I could be convinced to hack it into UFORadiant :)

But that's some weeks off ...


cheers for the nightly build hints, will check this out

8
@Mattn:
just to understand you correctly: did you have the time to fix the bug and how can I get it to run at my place?
Do I need a git checkout + compile myself or has someone prepared a "pre-2.4" binary already?

cheers, Martin

9
Feature Requests / Re: Robots?
« on: February 12, 2011, 02:21:42 pm »
Ah right. Okidoki.

10
Mapping / Re: training_a screenshots & preview shots
« on: February 12, 2011, 02:20:21 pm »
That looks very interesting - judging from the file name this must be a training course :)
Impressive lighting. It seems you guys are all using the dev version with glow maps etc.

11
Hi guys,

thanks for having a look into this, Mattn! I will provide the tetra-converter (with height level separation) soonish in this place,

Martin

12
Hi I tried again, this time wi th everythin well above 0.0 and still no luck ...
Would be great if you could give it a try, thanks

13
Feature Requests / Robots?
« on: February 08, 2011, 05:22:10 pm »
Hi everyone,

since its 2084 I wondered whether people employed more robots on the street. Maybe to sweep the floor, mow the lawn, bring out the rubbish.

So my question up for discussion is:
How about we not only have human civilians but also "robot civilians" that the aliens hunt? This basically comes down to more md2-files/textures that behave the same way as the humans.

cheers,
Martin

14
Hello,

another request for someone else to check this map, I am stuck:
I wrote an exporter that solely exports tetrahedra, works well in a sense that we can export all triangular meshes without hassle.

See screenshot: assertion fails with planenum >= 0. Map file is attached.

Thanks to anyone trying or having an idea.

15
Mapping / Re: St@rcr@ft-type RMA for UFOAI?
« on: February 07, 2011, 07:42:54 pm »
I noted looking through the maps that somehow the "italian-style" capital with large bridges (or canals) with palazzi or so house fronts and large squares and fountains seem to me missing. But maybe I overlooked something.

THinking
"map day +mm_capital eiffel" ...

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