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Messages - Siim

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Discussion / Re: Alien activity too intense?
« on: July 03, 2011, 08:24:57 pm »
I guess you are playing the 2.3 version. 2.4 dev version maps have a lot more different alien starting locations so you can't always win the maps with the same strategy. Also, if you get tired of doing missions, just use mission autoresolving.

Windows / Re: 2.4 vs 2.3.1 (Newbies/2.2/2.3 holdouts must read!!!)
« on: June 26, 2011, 12:52:58 pm »
Downloaded the latest dev build and am also getting the same error :S

Tactics / Re: Storming harvester
« on: July 31, 2010, 11:08:46 pm »
Make sure you send 2 troopers to either side of the harvester, just in front of the wings. Their job is to scan for aliens inside the ship with IR goggles. This way you'll know where all the aliens are located at any time.

Discussion / Re: Still hopeful but disappointed
« on: July 17, 2010, 03:33:07 pm »
tzzimy, that map is also easy to do when you know how. Basically the aliens always start on the top floor and come down from the stairs closest to your ship. So you send your troops to the next floor from ground and hide them behind the pillars and corners, near the stairs. Make sure you take at least one trooper with grenade launcher because sometimes 3-5 aliens are grouped together at the stairs entrance. One burst and multiple aliens dead ;D. Also leave one trooper with IR goggles to the ground floor to scan for aliens' locations near the stairs.

Discussion / Re: do explosions travel thorugh walls
« on: July 12, 2010, 05:22:30 pm »
Maybe it was a bug, but I had a situation last night on the bridge map where it appeared that a sniper shot when through a wall (a fence, rather).  I was hitting the space bar to step through the alien targets when I saw one that I thought my sniper has LOS on.

As I clicked to hit, I noticed too late that the green line went through a fence about 2 squares in front of him and then turned red the rest of the way to the alien (although I did have a cross hair).  However, I had already clicked, and the shot went off, killing the alien.

So either, a) it went through the fence, b) my shot was a little off line, far enough to miss the fence but not far enough to miss the alien, or c) the "blocked" red line wasn't accurate.
The sniper rifle shots DO go through walls. I have used it multiple times to kill a camping alien and my soldier wasn't even close to seeing the bastard. Use IR goggles to spot aliens behind walls and sniper rifle to eliminate them safely. I am not yet sure if the shots also travel through the walls of a UFO or only human-made structures.

Game version is 2.3

Bugs prior to release 2.3 / Crash because of cp_radar.c
« on: July 12, 2010, 04:48:02 pm »
Got this assertion failed error:

My fighters finished intercepting another UFO and were returning to base. Suddenly a UFO appeared and started flying toward my interceptor. So I let my fighters fly to base for rearming and when they entered base, the UFO dissapeared from radar. The base has no radar because i deleted it and started building advanced radar.  Minutes later I started my fighters again and as soon as i unpaused the game, got this crash. And the crash is replicatable.

Where are the savegames located? I could also upload my save for you to debug.

edit: Game version 2.3

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