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Messages - UfoMaster90

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Discussion / Re: New Engine for successor?
« on: November 27, 2014, 12:46:11 pm »
If I am to achieve something, it's not here. Alas :'(

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Discussion / Re: New Engine for successor?
« on: November 26, 2014, 11:52:17 am »
the game was initially made by one coder, one mapper and one modeller.

Which means there was already team (with media content making ability, what is particularly important).

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Discussion / Re: New Engine for successor?
« on: November 25, 2014, 01:08:25 pm »
1 person can't do all the stuff alone, unless we are talking about simple and straightforward game.

While I can code, I'm not really into the team-leading, and then there should be game designers, artists, modellers, animators, composers, more designers, etc...

Just not feasible for a game of this scope. Pretty sure whoever came up with the idea of UFO: AI wasn't told:

Quote
if you want it, do it youself. Period.

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Discussion / New Engine for successor?
« on: November 24, 2014, 01:40:31 pm »
Hello!

As you all already know, UFO: AI utilizes technology that is at least decade-and-a-half-old. This results in lesser functionality, cross-platformability and user-attractability that this game has all the potential to have.

So how about defining a long term (maybe even as long as the game's current age *shudders*) plan on migrating to a more modern engine?

Potential candidates:


Off the top of my head.

So maybe in another decade we'll see UFO: AI II shine in all its glory ::)

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