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Messages - braven5

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Discussion / Re: Still no 2.5 installer?
« on: May 04, 2014, 05:52:01 pm »
Ah i was always looking at the current release version... thanks :-)

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why not use a keyword, and the question random shuffle questions like, whats the 1st, 3rd and 4th letter of word ........ etc

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Discussion / Still no 2.5 installer?
« on: May 03, 2014, 10:11:15 am »
As far as I am aware 2.5 is pretty much finished, yet they stilll no official release with installer yet?

I be very keen to get back into this game if they was installer released, I not comfortable with all messing required to get 2.5 working correctly via the build thing

4
User modifications / Re: Custom UI
« on: October 30, 2013, 11:32:49 am »
mmm I am currently using 2.5 dev version, how come this is not in my version? :-(

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Feature Requests / Re: Variant starts for 2 level bases
« on: October 30, 2013, 11:26:35 am »
if the was to make 2 level bases then some of the rooms especially hangers should be made much larger, and they should be option to but stairways where you want rather than some place random

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Discussion / Base Design Idea
« on: October 30, 2013, 11:18:55 am »
First of all I understand this 'idea' would require a major rework for a somewhat minor change, so naturally it wouldn't a priority, but this idea i had when I used to play original X-Com and still remains a valid idea in this. plenty of times i had to build rooms next to say hangers, but really wish they wasn't acess to those rooms from the hangers

Customised Room Access Tunnels:
Instead of automatically have a tunnel to access every room next to a facility, set it up so each room has only between 1-4 access tunnels customisable by the player, this would mean you can have room that are next to each other, but with no access tunnel, meaning you and the aliens would have to go the long way around to get to the room.

In terms of base function it would have no effect, but in term of base defence it would allow a much more tactical design of clear entry point, clear choke point and ambush points, even in a base that is compleately full

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Discussion / Re: Map sizes?
« on: October 30, 2013, 10:58:32 am »
if something like that was added to some of the Map's, especially smaller ones that would be great and make a huge difference, i just hate how its all luck on the smaller maps because you start in the open and aliens start in cover with LoS before you even make your first move, which is just cruel, especially as you depending little too much on luck and less on skill.

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Discussion / Re: Map sizes?
« on: October 30, 2013, 02:39:12 am »
well map i was just on they was no drop ship just all my men sat in open field, no building near and aliens was shooting from cover, thanfully they was a bad shot lol

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Discussion / Map sizes?
« on: October 30, 2013, 12:55:07 am »
I rather new to UFO:AI, tho i was a big fan of the original X-Com, so far for the most part I like what i see in this game bar one thing which feel is somewhat a major thing, the map size is tremendously tiny, and the gunfire on first turn, while my team starts in wide open space and no cover.

With bigger map would least have a chance to move and deploy troops, setup proper tactical plans, formation/flanking postion before engaging the targets, but right now is just pray and hope over tactics.

Granted I still early stages of game, maybe later maps are bigger? but it still don't remove the issues especially early game


10
dont even know how to get 2.5 version, i only got v2.4 lol

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