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Bugs in development version (2.6-dev) / Moving by one step
« on: July 31, 2015, 07:37:15 pm »
Compiled after long time.
Very old bug: at start point( in ship) solders can't move out at both sides. There is only one curve for solders at back of the space ship bay.
Now. Why solders are moving by one step? It is very annoying to click several time.
And do not show me civilian's movings. Can they move at the same time concurrently? Fucking civilians.
P.S. Fallout Tactics rocks.
------- Loading game.so -------
not found at '/usr/local/lib/'
not found at '/home/user/.ufoai/2.6-dev/base'
found at './base'
Map info - map type: RMA
Map info - map name: +city3
Map info - assembly name: small_noufo
Map info - tiles used: -city3/c3_ +bld_abandoned +craft_drop_firebird +common_a +common +common +common_b +common +common +common +street_v_1 +street_v_1 +street_v_1 +common +street_v_1 +common +junction_w +common +street_v_1 +street_h_1 +common +street_h_1 +common +junction_s +subwaycam_h
Map info - tiles pos: -24 -8 0 0 8 0 -8 24 0 -16 24 0 -24 24 0 0 0 0 -8 -8 0 8 0 0 0 -8 0 24 8 0 24 16 0 24 24 0 16 0 0 24 0 0 8 -8 0 16 -16 0 16 -24 0 24 -24 0 8 -16 0 8 -24 0 0 -16 0 0 -24 0 -16 -24 0 -24 -24 0
Map info - tiles count: 24
Rerouted 796 cols for RMA in 1.0s
checksum for the map '+city3': 3831094965
ufo script checksum 2225757201
-------------------------------------
Connecting to localhost...
==== InitGame ====
Spawned ai player for team 0 with entnum 94 (a c)
Spawned ai player for team 0 with entnum 95 (a c)
Spawned ai player for team 0 with entnum 96 (a c)
Spawned ai player for team 0 with entnum 97 (a c)
Spawned ai player for team 0 with entnum 98 (a c)
Spawned ai player for team 0 with entnum 99 (a c)
Spawned ai player for team 0 with entnum 100 (a c)
Spawned ai player for team 0 with entnum 101 (b c)
Spawned ai player for team 0 with entnum 102 (a c)
Spawned ai player for team 0 with entnum 103 (a c)
Created AI player (team 0)
Spawned ai player for team 7 with entnum 104 (HN/X 010.1100)
Spawned ai player for team 7 with entnum 105 (Ebnuzuk H Nhrokekk)
Spawned ai player for team 7 with entnum 106 (HN/Q 110.1100)
Spawned ai player for team 7 with entnum 107 (Rniuk Tkr Hruk)
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/city3.mat'
World model: 26831 triangles
Planting grass ...
Total grassy area is 0 units (0 cells)
Planted 0 clumps of grass
Starting the game...
user has joined team 1
Music: track changed from karlmacklin_geoscape to PsymongO2.
Very old bug: at start point( in ship) solders can't move out at both sides. There is only one curve for solders at back of the space ship bay.
Now. Why solders are moving by one step? It is very annoying to click several time.
And do not show me civilian's movings. Can they move at the same time concurrently? Fucking civilians.
P.S. Fallout Tactics rocks.
------- Loading game.so -------
not found at '/usr/local/lib/'
not found at '/home/user/.ufoai/2.6-dev/base'
found at './base'
Map info - map type: RMA
Map info - map name: +city3
Map info - assembly name: small_noufo
Map info - tiles used: -city3/c3_ +bld_abandoned +craft_drop_firebird +common_a +common +common +common_b +common +common +common +street_v_1 +street_v_1 +street_v_1 +common +street_v_1 +common +junction_w +common +street_v_1 +street_h_1 +common +street_h_1 +common +junction_s +subwaycam_h
Map info - tiles pos: -24 -8 0 0 8 0 -8 24 0 -16 24 0 -24 24 0 0 0 0 -8 -8 0 8 0 0 0 -8 0 24 8 0 24 16 0 24 24 0 16 0 0 24 0 0 8 -8 0 16 -16 0 16 -24 0 24 -24 0 8 -16 0 8 -24 0 0 -16 0 0 -24 0 -16 -24 0 -24 -24 0
Map info - tiles count: 24
Rerouted 796 cols for RMA in 1.0s
checksum for the map '+city3': 3831094965
ufo script checksum 2225757201
-------------------------------------
Connecting to localhost...
==== InitGame ====
Spawned ai player for team 0 with entnum 94 (a c)
Spawned ai player for team 0 with entnum 95 (a c)
Spawned ai player for team 0 with entnum 96 (a c)
Spawned ai player for team 0 with entnum 97 (a c)
Spawned ai player for team 0 with entnum 98 (a c)
Spawned ai player for team 0 with entnum 99 (a c)
Spawned ai player for team 0 with entnum 100 (a c)
Spawned ai player for team 0 with entnum 101 (b c)
Spawned ai player for team 0 with entnum 102 (a c)
Spawned ai player for team 0 with entnum 103 (a c)
Created AI player (team 0)
Spawned ai player for team 7 with entnum 104 (HN/X 010.1100)
Spawned ai player for team 7 with entnum 105 (Ebnuzuk H Nhrokekk)
Spawned ai player for team 7 with entnum 106 (HN/Q 110.1100)
Spawned ai player for team 7 with entnum 107 (Rniuk Tkr Hruk)
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/city3.mat'
World model: 26831 triangles
Planting grass ...
Total grassy area is 0 units (0 cells)
Planted 0 clumps of grass
Starting the game...
user has joined team 1
Music: track changed from karlmacklin_geoscape to PsymongO2.