project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - roboman

Pages: [1]
1
Bugs in development version (2.6-dev) / Moving by one step
« on: July 31, 2015, 07:37:15 pm »
Compiled after long time.
Very old bug: at start point( in ship) solders can't move out at both sides. There is only one curve for solders at back of the space ship bay.
Now. Why solders are moving by one step? It is very annoying to click several time.

And do not show me civilian's movings. Can they move at the same time concurrently? Fucking civilians.

P.S. Fallout Tactics rocks.

------- Loading game.so -------
not found at '/usr/local/lib/'
not found at '/home/user/.ufoai/2.6-dev/base'
found at './base'
Map info - map type: RMA
Map info - map name: +city3
Map info - assembly name: small_noufo
Map info - tiles used: -city3/c3_ +bld_abandoned +craft_drop_firebird +common_a +common +common +common_b +common +common +common +street_v_1 +street_v_1 +street_v_1 +common +street_v_1 +common +junction_w +common +street_v_1 +street_h_1 +common +street_h_1 +common +junction_s +subwaycam_h
Map info - tiles pos: -24 -8 0 0 8 0 -8 24 0 -16 24 0 -24 24 0 0 0 0 -8 -8 0 8 0 0 0 -8 0 24 8 0 24 16 0 24 24 0 16 0 0 24 0 0 8 -8 0 16 -16 0 16 -24 0 24 -24 0 8 -16 0 8 -24 0 0 -16 0 0 -24 0 -16 -24 0 -24 -24 0
Map info - tiles count: 24
Rerouted 796 cols for RMA in   1.0s
checksum for the map '+city3': 3831094965
ufo script checksum 2225757201
-------------------------------------
Connecting to localhost...
==== InitGame ====
Spawned ai player for team 0 with entnum 94 (a c)
Spawned ai player for team 0 with entnum 95 (a c)
Spawned ai player for team 0 with entnum 96 (a c)
Spawned ai player for team 0 with entnum 97 (a c)
Spawned ai player for team 0 with entnum 98 (a c)
Spawned ai player for team 0 with entnum 99 (a c)
Spawned ai player for team 0 with entnum 100 (a c)
Spawned ai player for team 0 with entnum 101 (b c)
Spawned ai player for team 0 with entnum 102 (a c)
Spawned ai player for team 0 with entnum 103 (a c)
Created AI player (team 0)
Spawned ai player for team 7 with entnum 104 (HN/X 010.1100)
Spawned ai player for team 7 with entnum 105 (Ebnuzuk H Nhrokekk)
Spawned ai player for team 7 with entnum 106 (HN/Q 110.1100)
Spawned ai player for team 7 with entnum 107 (Rniuk Tkr Hruk)
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/city3.mat'
World model: 26831 triangles
Planting grass ...
Total grassy area is       0 units (0 cells)
Planted 0 clumps of grass
Starting the game...
user has joined team 1
Music: track changed from karlmacklin_geoscape to PsymongO2.

2
Discussion / Re: No destructable walls?
« on: October 20, 2014, 01:51:59 am »
I love to play in latest game from source, and I was thinking about game and no destructable.
I concluded that it is absolutely GOOD and totally is not bad. Now I will explain why.
Firstly, good game is not always a realistic simulator. Do you think UFOAI is a realistic game? Yes and big NO. That is why there is nothing to care of seriously.
Secondly, do we realy need a super realistic game with super high graphic? Well, I say no. Becouse I don't need Crysis or Counter Strike. I love story and magic of the game mostly, I guess you too.
Let's look at the Diablo 3, for example. It is fucking Blizzard. It have amazing graphic, amazing gameplay. Development on Diablo III began in 2001, first beta was in 2011 and all this time it in the development. Now everything is perfect. Do you wanna play diablo 3? Fuck! It is totally shit now! There is no zest and no fun. Just another mmo game, no metter online or offline.
Brilliant stuff is always made with some luck in accident and hard work. That is why we love UFOAI so much.

3
Linux / Re: Debian compilation questions
« on: June 08, 2014, 01:35:45 am »
Quote
lsb_release -a
Description:   Debian GNU/Linux testing (jessie)

For 2.6 latest.
For single player only.

git clone https://github.com/ufoai/ufoai.git ufoai

Quote
./configure --enable-ccache --enable-release --disable-uforadiant --with-embedded-lua5.1 --bindir=/media/SSD5/games/localgames/bin --datadir=/media/SSD5/games/localgames/ufo/data --libdir=/media/SSD5/games/localgames/lib --prefix=/media/SSD5/games/localgames --disable-cgame-multiplayer
make
make lang
make maps-sync
./ufo
Am I doing it right?
Errors:
Quote
----------- parse scripts ----------
60 script files
56 ui script files
UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_inventory' already registered
UI_ParseNodeBody: Command name for confunc 'hud_default.soldier.soldier_opts.soldier_buttons.show_physdat' already registered
Interface isn't working.

4
Linux / Re: Debian 2.6
« on: January 02, 2014, 12:54:47 pm »
I just wanna save game but it asking for online registration and says:
Are you pressing cyan up-arrow button? That's an upload to server button.
Okay, I got it. It's not very obvious that you should click on empty space to the left of that button. Going to fix it in few seconds.
it's my fault, everything works fine. Thank you for very fast replay.

5
Linux / Re: Debian 2.6
« on: January 02, 2014, 02:55:09 am »
I just wanna save game but it asking for online registration and says:

Quote
GAME_SetMode_f: Mode 'campaign_main' not found
no user data: '/home/user/.ufoai/2.6-dev/base/save/campaign/'

6
Linux / Re: Debian 2.6
« on: January 02, 2014, 02:24:28 am »
Did you install libiberty-dev?
It is solution.
THANK YOU

7
Linux / Debian compilation questions
« on: January 02, 2014, 01:16:53 am »
For 2.6
Linux privatehost 3.11-2-686-pae #1 SMP Debian 3.11.10-1 (2013-12-04) i686 GNU/Linux
ii  binutils            2.24-2         i386           GNU assembler, linker and binary utilities
ii  binutils-dev        2.24-2         i386           GNU binary utilities (BFD development files


./configure --disable-uforadiant --disable-execinfo --with-embedded-lua5.1 --disable-sdl2
or
./configure

make
Quote
===> CXX [ufo2map] src/ports/unix/unix_main.cpp
===> LD [ufo2map]
===> LD [testall]
/usr/bin/ld: cannot find -liberty
collect2: error: ld returned 1 exit status
make: *** [testall] Error 1

8
Bugs in stable version (2.5) / Main screen music bug
« on: July 31, 2013, 07:44:21 am »
UFO: Alien Invasion 2.5-dev IA-32 Jul 29 2013 Linux RELEASE
I got game with it : http://ufoai.org/forum/index.php/topic,7828.0.html

Linux privatehost 3.9-1-686-pae #1 SMP Debian 3.9.8-1 i686 GNU/Linux
Operating System: Linux-x86
CP: intel 2 Core Duo
GC: GeForce 8800 GT
NVIDIA Driver Version: 304.88

Quote
./ufo
---- endianness initialization -----
found little endian system

---- filesystem initialization -----
Adding game dir: /usr/local/games/ufo//base
Adding game dir: ./base
Adding game dir: /home/user/.ufoai/2.5-dev/base
using /home/user/.ufoai/2.5-dev/base for writing
executing filesystem.cfg
executing default.cfg
executing config.cfg

----- network initialization -------
libcurl/7.31.0 OpenSSL/1.0.1e zlib/1.2.8 libidn/1.25 libssh2/1.4.3 librtmp/2.3 initialized.

------ server initialization -------
added 11 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.15
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1920x1080 1280x1024 1280x720 1024x768 800x600 720x576 720x480 640x480 (8)
I: video driver: x11
I: setting mode 1
I: set multisample buffers to 0
I: set swap control to 0
I: 1280x1024 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GT/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 304.88
GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachmets GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OpenGL version detected: 3.3found GL_ARB_multitexture
found GL_ARB_texture_compression
found GL_ARB_texture_non_power_of_two
using GL_ARB_texture_non_power_of_two
found GL_EXT_texture_filter_anisotropic
found GL_EXT_texture_lod_bias
found GL_ARB_vertex_buffer_object
using GL_ARB_vertex_buffer_object
max vertex buffer size: 1048576
found GL_ARB_fragment_shader
found GL_ARB_shading_language_100
GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 3.30
found GL_###_framebuffer_object
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
found GL_###_draw_buffers
using GL_ARB_draw_buffers
max supported vertex texture units: 32
max supported lights: 8
max texture units: 4
max texture coords: 8
max vertex attributes: 16
max varying floats: 60
max fragment uniform components: 2048
max vertex uniform components: 4096
max texture size: detected 8192
...but using 4096 as requested
Using medium resolution globe textures as requested.
R_LoadProgram: 'world_med' loaded.
R_LoadProgram: 'model_med' loaded.
R_LoadProgram: 'warp' loaded.
R_LoadProgram: 'geoscape' loaded.
R_LoadProgram: 'combine2' loaded.
R_LoadProgram: 'convolve3' loaded.
R_LoadProgram: 'atmosphere' loaded.
R_LoadProgram: 'simple_glow' loaded.
SDL_ttf version 2.0.11 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.12
... requested audio rate: 44100
... driver: 'alsa'
... audio rate: 44100
... audio channels: 2
... loaded ogg vorbis support

------- input initialization -------
0 possible joysticks
no joystick found.
Allocate 3 megabytes for the ui hunk

----------- parse scripts ----------
57 script files
53 ui script files
Shared Client/Server Info loaded
...121 items parsed
... 32 damage types parsed
... 32 equipment definitions parsed
... 10 inventory definitions parsed
... 25 team definitions parsed
executing keys.cfg
Music: track changed from PsymongN3 to van_theme.
executing autoexec.cfg
"version" is "UFO: Alien Invasion 2.5-dev IA-32 Jul 29 2013 Linux RELEASE"
79 static models loaded
CL_LanguageInit: language settings are stored in configuration: ru
...using language: ru_RU.utf8
SDL_ttf version 2.0.11 - we need at least 2.0.7
...registering 13 fonts

----------- parse msgids -----------
18 msgid files
no translation for drop_herakles_txt
no translation for drop_herakles_pre_txt
no translation for drop_raptor_txt
no translation for drop_raptor_pre_txt
no translation for inter_stingray_txt
no translation for inter_stingray_pre_txt
no translation for ufo_carrier_txt
no translation for ufo_bomber_txt
no translation for ufo_bomber_pre_txt
no translation for ufo_ripper_txt
no translation for ufo_mothership_txt
no translation for craft_electronics_ew_alien_pre_txt
no translation for craft_electronics_ew_alien_txt
no translation for craft_shield_polymer_alien_pre_txt
no translation for craft_shield_polymer_alien_txt
no translation for craft_alien_propulsion_adv_pre_txt
no translation for craft_alien_propulsion_adv_txt
no translation for craft_weapon_alc_pre_txt
no translation for craft_weapon_alien_launcher_txt
no translation for alien_antimatter_missile_pre_txt
no translation for alien_antimatter_missile_txt
no translation for craft_ammo_hybrid_missile_pre_txt
no translation for craft_ammo_hybrid_missile_txt
no translation for hovernet_adv_autopsy_txt
no translation for power_armour_txt
no translation for power_armour_pre_txt
no translation for b_baselaser_txt
no translation for b_baselaser_pre_txt
no translation for alien_campaign_txt
no translation for intro_sentence1
no translation for intro_sentence2
no translation for intro_sentence3
no translation for intro_sentence4
no translation for intro_sentence5
no translation for intro_sentence6
no translation for intro_sentence7
no translation for intro_sentence8
no translation for campaignwin
no translation for concept_research_txt
no translation for concept_production_txt
no translation for concept_interception_txt
no translation for concept_disassembly_txt
no translation for concept_nation_happiness_txt
no translation for concept_time_units_txt
no translation for concept_reaction_fire_txt
no translation for concept_weight_txt
no translation for concept_wounds_txt
no translation for concept_equipment_txt
no translation for installation_radar_txt
no translation for installation_ufo_yard_txt
no translation for installation_sam_site_txt
no translation for irc_motd
no translation for mail_ufocarrier
no translation for mission_briefing_default
no translation for mission_briefing_fueldump
no translation for victory_condition_fueldump
no translation for mission_briefing_alienbase
no translation for mission_briefing_crashsite
no translation for mission_briefing_baseattack
no translation for skill_accuracy_txt
no translation for skill_assault_txt
no translation for skill_close_txt
no translation for skill_explosive_txt
no translation for skill_heavy_txt
no translation for skill_mind_txt
no translation for skill_power_txt
no translation for skill_sniper_txt
no translation for skill_speed_txt
no translation for alien_breathing_txt
no translation for enemy_on_earth_pre_txt
no translation for alien_strategy_txt
no translation for orbital_ufo_activity_txt
no translation for alien_psi_device_txt
no translation for alien_psi_device_pre_txt
no translation for human_vaccine_txt
no translation for tip_build_ufo_yard_txt
no translation for tip_capture_live_alien_txt
no translation for tip_samsitearm_txt
no translation for ugv_phoenix_txt
no translation for ugv_ares_w_txt
no translation for ugv_chaingun_txt
no translation for ugv_chaingun_belt_txt
no translation for ugv_weapon_autocannon_txt
no translation for ugv_weapon_autocannon_pre_txt
no translation for laser_txt
no translation for vhs_assault_txt
no translation for rpg_hybrid_ammo_txt
no translation for rpg_hybrid_ammo_pre_txt
no translation for xaw95_txt
no translation for bombkit1_txt
no translation for chaingun_txt
no translation for bolterrifle_am_txt
no translation for bolterrifle_am_pre_txt
no translation for heavylaser_txt
no translation for heavylaser_pre_txt
no translation for plasblaster_txt
no translation for encased_plasma_txt
no translation for encased_plasma_pre_txt
no translation for needlerheavy_txt
no translation for needlerheavy_pre_txt
no translation for stungren_alien_txt
no translation for stunrod_pre_txt
----------- game modes -------------
added _Multiplayer
added _Full Campaign
added _Simple Campaign
added _Skirmish
added 4 game modes
====== UFO Initialized ======
=============================
Switch grab input off
When music track is over:
Quote
Music: track changed from van_theme to van_theme.
Music: track changed from van_theme to van_theme.
Music: track changed from van_theme to van_theme.
Music: track changed from van_theme to van_theme.
Music: track changed from van_theme to van_theme.
Music: track changed from van_theme to van_theme.
Music: track changed from van_theme to van_theme.
Music: track changed from van_theme to van_theme.
Music: track changed from van_theme to van_theme.
...
it is in loop.

And no music left after first one. It is not critical i guess.

9
Linux / Debian Compiling 2.5-dev
« on: July 20, 2013, 12:11:08 am »
Installation UFOAI
Debian Sid was tested for.

sudo apt-get install make gcc g++ git-core
sudo apt-get install \
   libsdl1.2-dev libsdl-ttf2.0-dev libvorbis-dev zlib1g-dev gettext libtheora-dev \
   libjpeg8-dev libpng12-dev libcurl3-dev libsdl-mixer1.2-dev \
   libxml2-dev libopenal-dev p7zip-full libcunit1-dev binutils-dev libxvidcore-dev libmxml-dev

sudo apt-get install zip doxygen libgtksourceview2.0-dev libgtkglext1-dev libgtk2.0-dev

sudo apt-get install libtool autoconf m4 aclocal
git clone https://github.com/mgerhardy/picomodel.git picom
cd picom
aclocal
autoconf
./autogen.sh
./configure
make
sudo make install
sudo make installcheck
(you will can uninstall this shit in some day by:
sudo make uninstall)


And the last part:
git init ufoai
cd ufoai
git remote add -t master origin git://git.code.sf.net/p/ufoai/code
git fetch
git checkout -t origin/master

in file "configure" replace DEBUG=1 with DEBUG=0
./configure --disable-uforadiant
make
make lang
python ./contrib/map-get/update.py
./ufo

Pages: [1]