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Messages - Legendman3

Pages: [1] 2 3 ... 21
1
Windows / Re: Code::Blocks 12.11 compile.
« on: December 18, 2012, 12:29:54 am »
I am using the workspace file inside of the build/projects folder. All I want to know is why the compiler wont accept this:

--export-all-symbols

2
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: December 18, 2012, 12:25:54 am »
Thanks. I just skimmed this thread and looked at the wiki(which has .31 version btw).

3
Windows / Re: Code::Blocks 12.11 compile.
« on: December 17, 2012, 11:37:04 pm »
I`m using 12.11 with no problems. (+mingw from ufoai@github)

Then why do I get a error?

4
Windows / Re: Code::Blocks 12.11 compile.
« on: December 17, 2012, 09:22:39 pm »
Well, yeah I used the wiki that's how I found out about the Code::Blocks method, but I still get that error.

5
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: December 17, 2012, 09:19:50 pm »
Thanks. I just skimmed this thread and looked at the wiki(which has .97 version btw).

6
Windows / Code::Blocks 12.11 compile.
« on: December 17, 2012, 07:01:29 pm »
This probably isn't noticed yet because noone else probably uses it but does the Code::Blocks workspace still work for the devs? Because I got a error running the thing.

Quote
-o ..\..\base\game.dll --export-all-symbols
 
mingw32-g++.exe: error: unrecognized command line option '--export-all-symbols'

7
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: December 17, 2012, 06:58:14 pm »
== 2012.09.29 == 1.1.4 =====================================
The script will check each time you build UfoAI
if your git repository setting is correct and if not change it

Where is the download for the 1.1.4 version?

8
Offtopic / Re: Know any games like this?
« on: March 04, 2012, 08:57:31 am »
If you mean singleplayer, ol' good Jagged Alliance 1/2 should do.
Thanks ill look at that.

9
Offtopic / Know any games like this?
« on: March 03, 2012, 10:49:47 pm »
Turn-based, human vs. human guns. Like xcom but without the aliens.

http://mggameserver6.funorb.com/g=terraphoenix/game.ws?js=1

EDIT: Probably shouldn't of put flash game in the title. It can be any type.

10
Offtopic / Re: Flash-based Xcom-like game
« on: March 02, 2012, 11:55:13 pm »
And now you have reminded me of this flash game where humanity went into a nuclear war and you are a commander of britains military forces after the attack but then you learn aliens were behind it all and you must stop them. I really want to pkay that game again and now im off to look for it. I bet i wont find it though.

11
Offtopic / Re: Real Alien Invasion?
« on: March 02, 2012, 11:53:50 pm »
What. I cant tell if Joseph is serious or just really likes comedy.

12
Newbie Coding / Re: The GIT problem
« on: June 07, 2011, 09:40:12 pm »
I got git up and running. Downloaded the source code for this project compiled it and ran it and all I have to say is... I liked svn better.

13
Newbie Coding / Re: The GIT problem
« on: June 04, 2011, 12:23:06 am »
What is the difference between svn and git btw? I hear git is "A evil little demon that is able to do what you want but doesn't tell you how"

14
Newbie Coding / Re: What languages does this game use?
« on: June 03, 2011, 11:51:54 pm »
Thanks

15
Offtopic / Re: The Pirate Game
« on: May 31, 2011, 05:08:13 pm »
Lol i thought you meant a different type of pirating...

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