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Messages - tetrahedral

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1
Mac / Re: 2.4 Stable crashes on start up
« on: May 01, 2012, 11:50:42 pm »
Downloaded & attempted to install multiple times today, but each time it crashes--I don't know what any of this means, but if it's helpful, this is the error report my mac generated:

Process:         ufo [446]
Path:            /Volumes/UFO: Alien Invasion 2.4/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86-64 (Native)
Parent Process:  launchd [73]

Interval Since Last Report:          22086468 sec
Crashes Since Last Report:           104
Per-App Interval Since Last Report:  0 sec
Per-App Crashes Since Last Report:   4

Date/Time:       2012-05-01 18:01:33.582 -0400
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  F7C3E5B2-D3D6-4A9C-9851-A68B5AD7AEA1

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  unknown required load command 0x80000022

2
Discussion / Re: When will be the next release?
« on: April 13, 2010, 10:34:51 pm »
I was just playing through 2.3dev & it looks like the UGV stuff all still needs to be done

3
Discussion / Re: Winter this is for you
« on: April 08, 2010, 05:41:44 pm »
If we are taking requests I would like that Jericho missile system Tony demonstrates in the beginning of Iron Man

4
Discussion / Re: When will be the next release?
« on: April 01, 2010, 09:19:06 pm »
You know, this is just me coming from a psychological standpoint, but what if it was easier to download & compile whatever the current dev version is, play through it & submit bug reports?  I mean I'm not saying it's physically hard to do as it is now, but I know I had to do some digging to figure out everything (and I'm still not 100% sure how to do it).

I could see how you would want to keep the general public away from a ridiculously-buggy, nigh-unplayable early alpha or beta, but as we get closer & closer to release for 2.3, it's pretty stable & polished, and again, from a psychological standpoint, I'd be more motivated to find ways to contribute if it were easier for me to set up & run new versions as they came out. (And coupled w/ BTAxis's kickass contribution sticky & MCR's awesome follow up on how to contribute, I think this might kick contributions into high gear.)

Again, I'm still working on figuring out how to dl/install dev versions, but--

  • Would it involve a ton of extra time & effort to write a UFO:AI frontend with options to launch the current installed version, download the newest version, and maybe a button to take you to the bug reporting forums?
  • What about reserving some space right on the front page for getting people set up w/ the latest dev version, instructions on how to contribute material, report bugs, etc.?
  • Maybe it might also be helpful if everybody already contributing were to record demos while they work?  i.e. while you're building a map in UFOradiant, flipping on a recording program & making a little video to get new people up to speed on the UI, program features, etc.

5
Discussion / Re: Ok, no saving - How about hibernate?
« on: March 29, 2010, 06:43:03 pm »
You know, I've noticed that a few of the games I've been playing lately (e.g. the remix of Final Fantasy VI for GBA, I think the GBA & SNES versions of Dragon Warrior too) have a "quick save" feature that will write the save info & then take you immediately back to the main menu/title screen, so all you can do is reload that quicksave or quit the game.  But as soon as you load the quicksave, the save slot is erased, so there's no long-term storage of the data, and there's no going back to re-do things you've already done.

I've been lurking sporadically for a few years so I'm generally aware of all the debates that have gone on about the mid-mission save being potentially abusive, but I haven't followed the threads closely enough to know if nobody's willing to implement a feature like this because of the potential for abuse.  Is that why?

6
Discussion / X-COM Play By Post (link to SA Forums)
« on: March 16, 2010, 04:04:12 pm »
Hi guys,

(Quick intro: I've been following development since the mention in PC Gamer in '08, but really don't have anything to contribute to the process, so I've kinda just been lurking.  Very excited for the 2.3--so much so that UFO:AI is one of only TWO sites that I stop by to check for updates every single day [the other being RedLetterMedia for the AotC review ;D ].  Hopefully I can start hanging out here & getting in on the discussion now that I have a username!)

I saw this over on the SA Forums & thought of you all =)  I guess it's like a turn-based X-COM RPG playthrough?  It's just a cool read w/ pics to set the mood, I like how it puts the same kind of personality and depth into the game as I do when I'm playing (BTW, this is one of the reasons why I love the face that UFO:AI's progress updates come in the form of emails).

http://forums.somethingawful.com/showthread.php?threadid=3279587

Hope you enjoy,

--RJ

PS--I wasn't sure if this is the right forum for this, but I didn't want to interfere w/ the discussions any of the coding or platform-specific forums, & this doesn't seem to fit entirely into "off-topic" either, if it's out of place then I'd love it if the mods could put it someplace more appropriate =)

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