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Discussion / Re: An Open Letter to the Developers
« on: September 17, 2013, 09:31:18 am »
I've had a vague thought about idle engineers, provoked largely by this thread.
Obviously you don't want PHALANX making a profit from manufacture and sale. That's a design decision and it's already been made. However, at the same time it feels to the player like we're paying 20+ highly trained engineers to play Galaga all day. They're part of a military organization; if they don't have anything to do, something to do *can* be found. Why not have idle engineers with available workshop space cut out some of the cost of facility and aircraft maintenance? Not necessarily so much as to make pumping a base full of engineers economically advantageous, just enough to justify not firing them all early game when you don't have much for them to do?
Obviously you don't want PHALANX making a profit from manufacture and sale. That's a design decision and it's already been made. However, at the same time it feels to the player like we're paying 20+ highly trained engineers to play Galaga all day. They're part of a military organization; if they don't have anything to do, something to do *can* be found. Why not have idle engineers with available workshop space cut out some of the cost of facility and aircraft maintenance? Not necessarily so much as to make pumping a base full of engineers economically advantageous, just enough to justify not firing them all early game when you don't have much for them to do?