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Messages - setreset1

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FAQ / Re: Interceptor engagement
« on: March 18, 2010, 02:30:36 pm »
In the 2.2 version, You could always win if you equipped the interceptors with the longest range missiles and sent 3 interceptors together. I don't know if this applies still to ver 2.3.

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Discussion / You're reading this post wrong
« on: March 18, 2010, 11:25:00 am »
You're reading this post wrong. We (no programming/graphics/language skills love good games) people are not complaining, just letting you know that we follow the wiki for updates every week, read the monthly status update, and are just waiting for the next release, cuz it's the best open source game ever. Maybe knowing this will give the developers some more enthusiasm to complete these last 3.14% to the next stable release.

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Discussion / Re: general feedback on 2.3
« on: February 18, 2010, 11:26:58 am »
A physics comment:
you forgot to square root. The correct thrust would be obtained like this:

assume the antimatter energy is totally converted into kinetic energy:
E = m c^2 = 1/2 M v^2
v = c sqrt(2 m /M)
for 1 gram of antimatter (+1 of matter) m=2*10^-3 Kg
M=100 Tonnes=10^5 Kg
c=3*10^8 m/s
v=3*10^8*sqrt(2*2*10^-3/10^5)=3*10^8*2*10^-4=
v=6*10^4 m/s, or 60 Km per second, which is quite fast.

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