1
Discussion / Re: I'd love to be able to play this game, but...
« on: March 29, 2010, 10:17:20 pm »
There is one quick and dirty solution to this. Limit the saves number per battlescape to one. It's enough, to help those time-constrained, and not enough to exploit the system. Moreover, number of saves can be additionaly lited i.e. to 2 saver per game session - lazyness is best deterrent There are other ways to save a game. For example many standalone programs has been written to save/load WHOLE PROCESSES.
Another way to curcumvent lack of battlscape save ability is to play on a virtual machine. This also prevents exploting save/load duo, as keepeing around 20 5gig+ system copies is just insane. Software like VirtualBox can even use hardware acceleration. Virtual machine can be paused, resumed, saved and hibernated ina any given point of time.
Enough said.
Instead of nagging developers, as they have ALOT of other work to do, sometimes please sit down and use your brain.
Another way to curcumvent lack of battlscape save ability is to play on a virtual machine. This also prevents exploting save/load duo, as keepeing around 20 5gig+ system copies is just insane. Software like VirtualBox can even use hardware acceleration. Virtual machine can be paused, resumed, saved and hibernated ina any given point of time.
Enough said.
Instead of nagging developers, as they have ALOT of other work to do, sometimes please sit down and use your brain.