1
Coding / Re: Destructible Terrain
« on: February 08, 2010, 03:39:51 pm »
Good news I think, from http://www.opengl.org - the Cafu source is available under GPL. Pretty powerful engine, and seems to allow real time material editing, possibly another solution to the problem of destructible objects? Here's a link - hope it's not broken: http://www.cafu.de/
They also have a world editor and other tools ready to use. Worth checking out imo.
They also have a world editor and other tools ready to use. Worth checking out imo.