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« on: November 27, 2012, 09:31:31 am »
First of all, congratulations with implementing a great and reasonable (imo at least) system of reaction fire. I like it very much and if I may I'd like to suggest a possible improvement to it.
I disagree that raw speed should determine the proficiency in reaction fire. In my opinion, total available TU's should be used instead, taking encumbrance modifiers into account. Using ratios of used TU's to total TU's to determine reaction fire chance would be more precise, I think.
So, if an unencumbered soldier with 45 TU's available is standing on guard with a shotgun snap shot of 10 TU's, a moderately encumbered alien (with 30TU's, let's suppose) should spend 7 TU's in soldier's arc of sight to trigger reaction fire (7/30 > 10/45, BAMM). I definitely agree with game's point that reaction should preceed the last triggering action. Maybe speed can be used to adjust this value a bit, but I think that would be unreasonable: after all, we've already taken speed into account when we calculated units' total TU's, haven't we?
This would be in accord with intuitive feeling that faster units should generally react, turn and aim and pull their triggers more quickly then slow ones.
Also this would make unarmoured soldiers a more viable option (although the latter might be a drawback instead)