project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dragonlord

Pages: [1]
1
Bugs in older version (2.2.1) / Re: No Weapons on ships
« on: February 20, 2010, 01:57:11 am »
Did you hire a pilot to fly the ship?

2
Discussion / Re: Windows 7 64bit and Making Money
« on: February 12, 2010, 05:36:34 pm »
Ok. Now I have it.  Thanks a lot.

3
Discussion / Re: Windows 7 64bit and Making Money
« on: February 12, 2010, 03:27:25 pm »
Ok.  Thank you for that now I don't have to worry about it.  One other thing is that the reaction fire button is not working.  I pressed the reserve button and  that works.  But the reaction fire button says that it cannot be activated.   I lost three personnel because they could not fire. Thank you for a great game.

4
Discussion / Re: Windows 7 64bit and Making Money
« on: February 12, 2010, 11:17:56 am »
The icon is in the ufopedia.  If you are going to make certain things available only in the multiplayer then you should have a list either on the board or in the notes about what items are for multiplayer and keep it updated.  They should not be in the campaign mode at all.  People will be expecting them in the newer version.

5
Discussion / Re: Windows 7 64bit and Making Money
« on: February 12, 2010, 03:16:13 am »
Hi Guys.  It was the 2.3 dev version.  I have downloaded the newest version and will put it on right away.  What is the url for downloading the latest version so that I can always check and see if I have the very latest version.  I want to keep up with this because it is a very good game.

I want to ask a few question concerning the game.

How many years will it be before the corrupt alien ships appear?
How many civilians need to actually be killed before the game stops for that reason?

I installed the game and made my initial base however I noticed that the advanced combat armor cannot be made now.  The icon is there but it does not show up in the production screen.

6
Discussion / Re: Windows 7 64bit and Making Money
« on: February 11, 2010, 12:07:47 pm »
I am looking at the prices and the AA51 Missile Launcher cost 25000c to make and 50000c to sell.  Check the 2.23 dev. game. I do not mean check the code. Check the actual game. 

7
Discussion / Windows 7 64bit and Making Money
« on: February 10, 2010, 02:03:12 pm »
This is about two things.  First off I was using windows 7 64 bit and was getting kicked out of the battlescape very often so I changed to windows 7 32 bit and it helped stop the battlescape kickout.  Second I am playing on the easy mode for right now but I have noticed that in order to make money you have to build the sam at 25,000c but you get 50,000c when you sell them.  Right now I have my workers making 30 of them for selling.  I have two bases with 50 workers. Base 1 has two work shops and it takes them 51 hrs per sam.  Base 2 has 3 work shops and it takes them 21 hrs per sam.  When I find something valuable then I will start making that.  Just a idea about money problems.   

8
Bugs in older version (2.2.1) / Re: Unusable space in base
« on: January 22, 2010, 01:17:09 pm »
Thanks for the info.

9
Bugs in older version (2.2.1) / Unusable space in base
« on: January 22, 2010, 05:36:17 am »
When I start a game in the first base I can use the entire base.  However in making any base after the first one I cannot use the entire base space.  One space is unusable completely.  Is this normal or what?   By the way I really like this game.

Pages: [1]