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Discussion / Re: UFO: Female Invasion?
« on: January 24, 2010, 10:05:27 pm »
I also noticed that trend. There are more available women soldiers than men.
New board
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Try deactivating GLSL shaders.Not working.
-geever
SDL_AUDIODRIVER=pulse ufo
Nothing has changed. Game is still using alsa. Sound crackling.pasuspender ufo
In general, there is no sound in game and system after that. I must restart pulseaudio to recover sound in system.export SDL_AUDIODRIVER=oss; padsp ufo
Nothing has changed. Game is still using alsa. Sound crackling.http://ubuntuforums.org/showthread.php?t=776739
I will try this one.
----- network initialization -------
libcurl/7.19.5 GnuTLS/2.8.3 zlib/1.2.3.3 libidn/1.15 initialized.
------ server initialization -------
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.12
I: desktop depth: 32bpp
I: setting mode 6: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 965Q GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
GL_VERSION: 2.1 Mesa 7.6
GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
ignoring GL_EXT_LockArrays
using GL_ARB_multitexture
using GL_EXT_texture_env_combine
GL_SGIS_multitexture not found
ignoring GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
using GL_EXT_texture_lod_bias
using GL_EXT_stencil_wrap
using GL_EXT_fog_coord
using GL_ATI_separate_stencil
using GL_EXT_stencil_two_side
max texture size: detected 4096
but using 1024 as requested
SDL_ttf version 2.0.9 - we need at least 2.0.7
------- sound initialization -------
SDL_mixer version: 1.2.8
...audio rate: 44100
...audio channels: 2
...driver: 'alsa'
--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)
----------- parse scripts ----------
Shared Client/Server Info loaded
... 94 items parsed
... 31 damage types parsed
... 52 map definitions parsed
... 25 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
S_Music_Start: Playing music: 'music/PsymongN3'
CL_LanguageInit()... language settings are stored in configuration: en
123 static models loaded
====== UFO Initialized ======
Switch grab input off
Loading savegame
...version: 2
...game version: 2.2.1
Changing to Singleplayer
Global data loaded - size 5204572 bytes
...techs: 166
...buildings: 21
...ranks: 16
...nations: 8
Load 'aliencont'
...subsystem 'size' - loaded 101 bytes
...subsystem 'base' - loaded 28137 bytes
Activate stage intro
......warning: Set with no missions (stop)
Activate stage ufos_are_coming
......warning: Set with no missions (stop_coming)
...subsystem 'campaign' - loaded 472 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 2899 bytes
...subsystem 'research' - loaded 7929 bytes
...subsystem 'employee' - loaded 51081 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 72 bytes
...subsystem 'aircraft' - loaded 511 bytes
...subsystem 'messagesystem' - loaded 82542 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 1248 bytes
...subsystem 'transfer' - loaded 86400 bytes
File 'aliencont' loaded.
S_Music_Start: Playing music: 'music/van_geoscape'
Save 'slotquick'
...subsystem 'size' - saved 101 bytes
...subsystem 'base' - saved 28126 bytes
...subsystem 'campaign' - saved 472 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 2899 bytes
...subsystem 'research' - saved 7929 bytes
...subsystem 'employee' - saved 50606 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 72 bytes
...subsystem 'aircraft' - saved 687 bytes
...subsystem 'messagesystem' - saved 82607 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86400 bytes
Campaign 'QuickSave' saved.
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
checksum for the map 'mine_crash05d': 3215528996
ufo script checksum 3967328534
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
Map: mine_crash05d
S_Music_Start: Playing music: 'music/PsymongR2'
Starting the game...
has joined team 0
(player 0) It's team 1's round
has taken control over team 1.
Changed camera mode to first-person.
Changed camera mode to remote.
Changed camera mode to first-person.
Changed camera mode to remote.
Team 1 ended round, team 7's round started!
R_AnimChange: No md2 model - can't set animation (move_) (model: (null))
R_AnimChange: No md2 model - can't set animation (move_) (model: (null))
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Changed camera mode to first-person.
Changed camera mode to remote.
Changed camera mode to first-person.
Changed camera mode to remote.
Changed camera mode to first-person.
Changed camera mode to remote.
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Changed camera mode to first-person.
Changed camera mode to remote.
Changed camera mode to first-person.
Changed camera mode to remote.
Changed camera mode to first-person.
Changed camera mode to remote.
Changed camera mode to first-person.
Changed camera mode to remote.
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Changed camera mode to first-person.
Changed camera mode to remote.
Team 1 ended round, team 7's round s