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Bugs prior to release 2.4 / Re: Development of 2.4
« on: June 11, 2013, 11:37:18 am »Maybe you did something wrong?
Sure
I would like to create incendiary ammo for the machine gun. By the way, I am really impressed by your Mod-Interface, it looks really great! I wonder why there aren't more mods.
What I did is adding some ufo scripts in several locations in the installation directory, also in the base directory to test if it basically works.
What exactly happened?
Well, I started the game, loaded a savegame, and if I remember right once it just crashed, and once it hangs during displaying the planet.
If I overwrite the ufo-scripts with complete nonsense the game may cause errors and stop working, but running into crashs is not good.
I was able to find the console log, but i could not find any information about my mod or the related files I added.
But if you introduced some fixes to 2.5 which are not introduced to 2.4 the problems are probably already solved, so I will retry with version 2.5.
EDIT: I forgot to mention that this time I am working on Win7.