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Messages - fiepfrog

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1
Bugs prior to release 2.4 / Re: Development of 2.4
« on: June 11, 2013, 11:37:18 am »
Maybe you did something wrong?

Sure :)
I would like to create incendiary ammo for the machine gun. By the way, I am really impressed by your Mod-Interface, it looks really great! I wonder why there aren't more mods.

What I did is adding some ufo scripts in several locations in the installation directory, also in the base directory to test if it basically works.

What exactly happened?

Well, I started the game, loaded a savegame, and if I remember right once it just crashed, and once it hangs during displaying the planet.

If I overwrite the ufo-scripts with complete nonsense the game may cause errors and stop working, but running into crashs is not good.

I was able to find the console log, but i could not find any information about my mod or the related files I added.

But if you introduced some fixes to 2.5 which are not introduced to 2.4 the problems are probably already solved, so I will retry with version 2.5.

EDIT: I forgot to mention that this time I am working on Win7.

2
Bugs prior to release 2.4 / Development of 2.4
« on: June 11, 2013, 07:16:31 am »
I played a little with modding of version 2.4. The game reacts with crashes.

Is is helpful if I try to debug it, or did you stop introducing changes/fixes in that codebase already, to concentrate to version 2.5?

3
Artwork / Re: blender import problem
« on: June 07, 2013, 07:17:58 pm »
Thanks, thats great!

... ähem... you couldn't sleep this night, right? o_O

4
Artwork / Re: blender import problem
« on: June 06, 2013, 07:37:23 am »
I was able to run version 2.67b on Linux successfully. So there seams to be a minimum version requirement of 2.63.

5
Artwork / Re: blender import problem
« on: June 05, 2013, 05:32:08 pm »
your blender settings are stored in a 2.62 (according to your output from above)
right, blender version 2.62 :)

EDIT: ok, it is either a problem with the blender version or a linux depending problem. I retried on Win7 with blender version 2.67b and it works.
Anyway, on weekends I usually have only my Laptop available, where Linux is running, so I would be happy if I could bring it running there.

(sorry for my fatal english, just ask if my words are unclear!)

EDIT 2: Blender version 2.62 on Win 7 also generate the same error. So thats it. The next step is to try a different version on Linux.
If that is ok I will edit the Wikipage, maybe other people run into similar problems....

6
Artwork / Re: blender import problem
« on: June 05, 2013, 07:48:54 am »
Did you write that script?

I think it is blender version 2.63, running on Ubuntu Linux 12.4.
But I'm not sure, I will check both versions this evening.

Let me know if you need more information. Unfortunately I have absolutely no experience with blender or modeling until now.

7
Artwork / blender import problem
« on: June 04, 2013, 11:42:59 pm »
Hello,

I would like to edit some weapon models with blender.
I was able to install blender and was also able to install the import/export script io_mesh_md2.py from the git repository. When I try to import any md2 file, e.g. assault.md2, I always get following error:

--------------------------
Traceback (most recent call last):
File "/home/spark/.blender/2.62/scripts/addons/io_mesh_md2.py", line 1066, in execute md2.makeObject()
File "/home/spark/.blender/2.62/scripts/addons/io_mesh_md2.py", line 261, in execute md2.makeObject mesh.tessfaces.add(self.numTris)
Attribute Error: 'Mesh' object has no attribute 'tessfaces'
location:<unknown location>:-1
--------------------------

Can someone tell me what is wrong?

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