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Messages - Tubbs

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1
I had a look at the technical documents on there prior to posting. It's mostly proposals. O_o

Although having had a look around elsewhere, I have seen a few other examples of how it's done.

2
Can anyone explain to me, or point me in the direction of any documents explaining a little more about how UFO AI uses radiant?

I understand that the maps are developed in radiant and then somehow UFO:AI magically plops them ingame. Does UFO draw on any other quake elements?

HOW DOES IT ALL WORK!?

Thankyou please.

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