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Messages - Halleth

Pages: [1] 2 3 4
1
Bugs prior to release 2.3 / Wrong description in UFOpedia
« on: January 21, 2010, 08:53:49 pm »
In "Re: UFO Theory" it is said:

"I recommend that our engineers begin dismantling this craft for parts right away"

First of all, UFO theory is not about particular craft, so which craft is "this" one?
Secondly, one can not begin dismantling crafts before doing a research on a type of craft, so this information is misleading.

2
R 28183. Only single reservation is fine. Multiple reservation doesn't work properly - it doesn't freeze more points.

I remember how TU reservation used to work, it had 3 possible states:
x = no reservation
| = single shot reservation
||| = reservation for maximum number of shots

Now it is:
x = no reservation
| = single shot reservation
||| = single shot reservation but if you have more points, soldier can shoot more times

I would like to propose new solution. Button would have only one function - toggling. When its clicked, check is performed if we have enough TUs to reserve one more shot (it is done anyway). If yes, just add one more shot, if not, toggle reservation to OFF:

if (enough TUs to reserve next shot):
 status = +1 shot reservation
else:
 status = no reservation

3
R28183: I received similar message, just with another texture. And it kicks me out back to geoscape, without black screen:

********************
ERROR: Texture is already freed and no longer uploaded, texnum is invalid for model models/aircraft/drop_firebird/firebird.md2
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/common/common.c:267
ufoai_2.3/src/client/renderer/r_model.c:330
ufoai_2.3/src/client/renderer/r_entity.c:616
ufoai_2.3/src/client/renderer/r_main.c:318
ufoai_2.3/src/client/battlescape/cl_view.c:376
ufoai_2.3/src/client/cl_screen.c:445
ufoai_2.3/src/client/cl_main.c:1142
ufoai_2.3/src/common/common.c:1010
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f14affae5a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
music change to van_geoscape (from defeatfear)

4
It doesn't restart my game...

5
I found some time to play - I wanted to see whether synchronization error will show up or not. I updated my repository, recompiled what was new, loaded game. Game status: aircraft with assault team few minutes before target. Map was not loaded, error occured:

SV_AssembleMap: Sequential map assembly in 3 ms
CM_LoadMap: "-industrial/ +craft_drop_firebird +craft_ufo_harvester +fr06_3x2 +fr12_3x3 +fr16_5x1 +fr14_1x3 +fr09 +fr07 +fr15_2x1 +fr13_2x1 +fr01 +fr02 +fr11_1x2 +fr10 +fr08" "8 -32 0 -24 -16 0 -24 -32 0 8 0 0 -8 24 0 -24 8 0 -16 24 0 0 -32 0 0 -24 0 16 -24 0 8 -16 0 8 -8 0 16 -16 0 24 -16 0 24 -8 0"
Rerouted for RMA in   4.0s
checksum for the map '+industrial': 3449210814
ufo script checksum 243850177
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/industrial.mat'
ufo: src/game/g_utils.c:71: G_EdictsGetNext: Assertion `lastEnt >= g_edicts' failed.
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7ffade0b6040]
/lib/libc.so.6(gsignal+0x35)[0x7ffade0b5fb5]
/lib/libc.so.6(abort+0x183)[0x7ffade0b7bc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7ffade0aef09]
./base/game.so(G_EdictsGetNext+0x78)[0x7ffad443c71f]
./base/game.so(G_EdictsGetNextActor+0x47)[0x7ffad443c808]
./base/game.so[0x7ffad442a68b]
./base/game.so(G_ClientBegin+0x11b)[0x7ffad442a7b7]
ufoai_2.3/src/server/sv_user.c:131
ufoai_2.3/src/server/sv_user.c:210
ufoai_2.3/src/server/sv_user.c:253
ufoai_2.3/src/server/sv_main.c:435
ufoai_2.3/src/common/net.c:457
ufoai_2.3/src/common/common.c:1182
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7ffade0a15a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7ffade0b6040]
/lib/libc.so.6(gsignal+0x35)[0x7ffade0b5fb5]
/lib/libc.so.6(abort+0x183)[0x7ffade0b7bc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7ffade0aef09]
./base/game.so(G_EdictsGetNext+0x78)[0x7ffad443c71f]
./base/game.so(G_EdictsGetNextActor+0x47)[0x7ffad443c808]
./base/game.so[0x7ffad442a68b]
./base/game.so(G_ClientBegin+0x11b)[0x7ffad442a7b7]
ufoai_2.3/src/server/sv_user.c:131
ufoai_2.3/src/server/sv_user.c:210
ufoai_2.3/src/server/sv_user.c:253
ufoai_2.3/src/server/sv_main.c:435
ufoai_2.3/src/common/net.c:457
ufoai_2.3/src/common/common.c:1182
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7ffade0a15a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
Error: Received signal 6.




6
Bugs prior to release 2.3 / R28096 - game crashes before shot
« on: January 16, 2010, 10:39:16 pm »
I see an alien, press "c", choose "full-auto" for my assault rifle, point at alien, click. Soldier raises weapon to shoot and...

ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7f184534c040]
ufoai_2.3/src/client/battlescape/cl_actor.c:2573
ufoai_2.3/src/client/battlescape/cl_localentity.c:758
ufoai_2.3/src/client/battlescape/events/event/actor/e_event_actorshoot.c:179
ufoai_2.3/src/client/battlescape/events/e_parse.c:147
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f18453375a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7f184534c040]
ufoai_2.3/src/client/battlescape/cl_actor.c:2573
ufoai_2.3/src/client/battlescape/cl_localentity.c:758
ufoai_2.3/src/client/battlescape/events/event/actor/e_event_actorshoot.c:179
ufoai_2.3/src/client/battlescape/events/e_parse.c:147
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f18453375a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116

7
Bugs prior to release 2.3 / Re: R28047 - Actor movement is out of sync
« on: January 16, 2010, 05:11:32 pm »
R28091 - still here :(

8
Bugs prior to release 2.3 / Re: R28047 - Actor movement is out of sync
« on: January 16, 2010, 11:37:21 am »
R 28062

It didn't occur for big part of the mission, so it is possible that main reason was removed. However, almost at the end:


********************
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 127:103:0 should be 126:102:0 (step 1 of 1) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
ufoai_2.3/src/ports/unix/unix_main.c:493         
ufoai_2.3/src/common/common.c:267            
ufoai_2.3/src/client/battlescape/cl_localentity.c:583
ufoai_2.3/src/client/battlescape/cl_localentity.c:621
ufoai_2.3/src/client/battlescape/cl_localentity.c:301
ufoai_2.3/src/client/battlescape/cl_localentity.c:318
ufoai_2.3/src/client/cl_main.c:1146            
ufoai_2.3/src/common/common.c:1010            
ufoai_2.3/src/common/common.c:1158            
ufoai_2.3/src/ports/linux/linux_main.c:53            
/lib/libc.so.6(__libc_start_main+0xe6)
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116

9
Bugs prior to release 2.3 / R28047 - Actor movement is out of sync
« on: January 16, 2010, 12:24:40 am »
Mission: terror
Map: CM_LoadMap: "-industrial/ +craft_drop_firebird +craft_ufo_harvester +fr06_3x2 +fr12_3x3 +fr16_5x1 +fr11_1x2 +fr07 +fr15_2x1 +fr01 +fr13_2x1 +fr02 +fr03 +fr04 +fr05 +fr09 +fr08 +fr10" "-16 -24 0 0 -8 0 -24 16 0 -24 -16 0 -8 -32 0 0 16 0 0 -16 0 -24 8 0 -8 8 0 -24 -32 0 -24 -24 0 8 -24 0 8 -16 0 16 -16 0 16 -24 0 24 -16 0 24 -24 0"

Place: Building on which roof aliens have spawn. A lot of staircases around.

1) I saw an alien coming down from spawn and entering the building, so I went after him.
2) I clicked inside the building, my actor saw an alien and stopped before the door.
3) I killed the alien.
4) I wanted to hide inside the building so I clicked on the first tile inside - my soldier didn't move.
5) I really wanted to hide inside so I clicked one tile further, then the error appeared:

********************
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 109:120:0 should be 108:120:0 (step 1 of 1) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
ufoai_2.3/src/ports/unix/unix_main.c:493                  
ufoai_2.3/src/common/common.c:267                     
ufoai_2.3/src/client/battlescape/cl_localentity.c:583               
ufoai_2.3/src/client/battlescape/cl_localentity.c:621               
ufoai_2.3/src/client/battlescape/cl_localentity.c:301               
ufoai_2.3/src/client/battlescape/cl_localentity.c:318               
ufoai_2.3/src/client/cl_main.c:1146                     
ufoai_2.3/src/common/common.c:1010                     
ufoai_2.3/src/common/common.c:1158                     
ufoai_2.3/src/ports/linux/linux_main.c:53                     
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fa019e535a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116


Same situation repeated in R28048, this time during aliens' turn.

10
Thanks guys!

11
Bugs prior to release 2.3 / [fixed] R27972 - Pricesless aircrafts
« on: January 12, 2010, 08:59:53 pm »
I wanted to buy new aircraft and the price of all is set to zero:



My question:
- Is it a bug or feature?
- It is may (game begins in march), is it possible that no aircraft is available?

12
Bugs prior to release 2.3 / Re: [fixed] R27965 Mission crash
« on: January 12, 2010, 07:51:19 pm »
Yes, it is fixed :)

13
Bugs prior to release 2.3 / Re: R27965 Big texture problem
« on: January 12, 2010, 07:03:17 am »
GLSL shaders are "ON". Problem appeared again. Only soldiers and aircraft are not properly rendered - everything else seems to be fine.

14
Bugs prior to release 2.3 / Re: R27965 Big texture problem
« on: January 11, 2010, 11:32:54 pm »
HW:
PCI-E nVidia Corporation GeForce 9500 GT

SW:
OS: Ubuntu 9.04
Driver: nVidia 180 (from Synaptic)

The thing is, that i haven't encountered that problems so far. Today is the first day, when textures crash time to time.

15
Bugs prior to release 2.3 / [fixed] R27965 Mission crash
« on: January 11, 2010, 11:24:29 pm »
It happened 4 times in a row on "bridge" map: when I want to move a soldier, game crashes.


Starting the game...
Halleth has joined team 1
music change to space (from karlmacklin_geoscape)
music change to PsymongR3 (from space)
(player 0) It's team 1's round
Halleth has taken control over team 1.
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7f8723188040]
./base/game.so[0x7f87194765a1]
./base/game.so(G_ClientMove+0xc02)[0x7f87194771ed]
./base/game.so(G_ClientAction+0x14f)[0x7f8719463f3]
ufoai_2.3/src/server/sv_user.c:262
ufoai_2.3/src/server/sv_main.c:435
ufoai_2.3/src/common/net.c:457
ufoai_2.3/src/common/common.c:1182
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f87231735a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7f8723188040]
./base/game.so[0x7f87194765a1]
./base/game.so(G_ClientMove+0xc02)[0x7f87194771ed]
./base/game.so(G_ClientAction+0x14f)[0x7f87194683f3]
ufoai_2.3/src/server/sv_user.c:262
ufoai_2.3/src/server/sv_main.c:435
ufoai_2.3/src/common/net.c:457
ufoai_2.3/src/common/common.c:1182
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f87231735a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
Error: Received signal 11.

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