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Messages - justinlee999

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1
Bugs prior to release 2.3 / Re: bug?
« on: November 22, 2009, 01:09:53 am »
Hmm, I got stun rods and D-F cartridges, I still don't get the Electrolaser research proposals, are they removed in 2.3?

2
Feature Requests / Destructible environments
« on: November 21, 2009, 06:20:06 am »
I don't know if this has been suggested before ( I searched but I dont find any ), but what about destructible walls and stuff?
I really love the way you can create shortcuts by bombing and shooting, and I love destructions in Gas Stations :P, full of smokes n' stuff.

:)

This is what I love about X-COM, destructible environments :)

3
Bugs prior to release 2.3 / Re: bug?
« on: November 21, 2009, 04:31:16 am »
Thanks,

UPDATE: Its May and I still get pistols, is THAT normal?

EDIT: Also, I now see aliens carrying guns that can auto fire, are they still pistols? I can't seem to get anything other than pistols.

4
Feature Requests / Re: Human vs. Human and more!
« on: November 21, 2009, 02:59:21 am »
Well, another major company could spawn a new company against you.

And maybe we shouldn't include it in the main campaign, but we can have another campaign :)

The main thing here is to increase or decrease the difficulty ( however you like it :) )

Just treat it like Aliens, only use the human models and let them have more equipment as time passes.

Or we could have another side-campaign on no aliens just humans only. ( Maybe the Post-Alien war )

5
Feature Requests / Human vs. Human and more!
« on: November 20, 2009, 04:01:05 pm »
Ok, this might be demanding but I can't keep this in my heart, what about Human vs. Human?

Just get another company like Phalanx, just AI controlled, these guys advance in technology in the speed of their difficulty, and they can be allies with you and just launch attacks.
The base layouts are like normal ones.

Just think of another PHALANX just with AI controlling.
Programming wise, I don't think this should be hard.

If certain time passed, then activate certain switches.

What about an auction house maybe? ^.^

Its going to be people betting over expensive items, so you can get cheaper stuff if you have enough time.
Also, the other companies can sell you alien stuff if they are allies and raided enough crash sites :)

I'll post more tomorrow.

6
Bugs prior to release 2.3 / Re: bug?
« on: November 20, 2009, 03:48:54 pm »
thanks, but can you look at my new OT edit? Help appreciated.

7
Bugs prior to release 2.3 / Re: bug?
« on: November 20, 2009, 03:35:29 pm »
well, I played 2.2 and they have other decent weapons in the beginning, take the armor for example, and its not THAT early in the game actually.

EDIT: I'm pretty sure some of them carry armor, currently I got pistols and kerrblades.

OT: do you have any tips on building my UFO yard safely? I have no match against the space ships, I need more upgrades, but then I need UFO yards, and then it would defeat the purpose O.o

8
Bugs prior to release 2.3 / bug?
« on: November 20, 2009, 10:08:51 am »
Is it just me or is it a bug? I manually done some missions in version 26960 and got nothing but plasma pistols for 2 missions, nothing else, just plasma pistols. And the corpses.

EDIT: I would also like to add, how do I build UFO hangars? The wiki says their basic, but I can't see them on the command screen.

And are the medics removed?

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