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Messages - vidarn

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Artwork / Re: Redo of Soldier Body model
« on: October 06, 2009, 04:58:02 pm »
That's one of the things about Blender that I find very impressive - the fact that there's always something new to learn or figure out.
Yeah, although sadly I guess that's also one of the things that many people find frustrating about blender, that some settings and features are near impossible to find ;)

If I ever remember where I got that script from, I'll let you know - it came with a lot of other great plug-ins as well.
Appreciate it!

Btw, don't know if you've tried it but a function that I love when unwrapping is the "follow active" unwrap option (u->"Follow active(quads)"). I found out about it not long ago, but it's really helpful when trying to keep the lines straight. Documentation can be found here: http://wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/UV/UV_Calculate/Follow_active_quads

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Artwork / Re: Redo of Soldier Body model
« on: October 06, 2009, 09:02:13 am »
I re-opened the UV Map for the un-armored soldier and found that either Blender doesn't have the capability of adding a new seam and splitting a mapped section, or if it does have such a function I can't find it or figure out how to do it, not without re-unwrapping the whole thing and having to manually place all the texture areas by hand all over again.  (I wouldn't want you to have to start over.)

Hi!
This is actually possible, by selecting the faces you want to deattach and hitting alt+L.
If you don't mind me asking, that feature to automaticaly lay the parts out with neat borders seems great, I have been looking for something like that as well, could you explain how you did it?

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Artwork / Interested in helping out with art
« on: October 05, 2009, 11:23:32 am »
Hi!
I am a 3D-modeller from sweden whose main skill lies in creating characters.
This seems like a very interesting project and I would be happy to help out with modeling if there is any need for more people.
I am quite accustomed to creating game art, and I like aiming at low polygon counts (which you seem to have in your models).

I do realize that this might not be the proper place to post this and in that case I would appreciate if you could direct me to where I should send my application. Anyhow, here is some work I have done in the past:
http://www.youtube.com/watch?v=MSjx75yhWR0
This was made a year ago and I am not that proud of some of the things anymore (above all, my knowledge of anatomy has increased a bit), but you get the picture ;).

vidarn

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