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Messages - Shigerello

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1
Mac / Re: UFORadiant dmg
« on: September 14, 2009, 02:22:12 pm »
Here is my test report.

OS: Mac OSX 10.6.1
Processor: 2 GHz Intel Core 2 Duo

• UFO AI 2.3 DEV MACOSX
  It successfully launched. However, after I proceeded to Campaign mode, even though side bar on the right was visible and working for user interaction, main view was blank. Perhaps, this is where user chooses game difficulty, but I can't see, I can't choose.
Also, when I clicked the blank main view, the program stopped to respond.


• UFO RADIANT 1.5 MACOSX
  UFORadiant failed to launch. System dialog popped up, it says "You can't open the application UFORadiant because it may be damaged or incomplete."
I tried UFORadiant.app/Contents/MacOS/uforadiant directly instead, but it also failed.
Here is the log.

Quote
Started logging to <my_home_dir>/.ufoai/radiant/radiant.log
Today is: Mon Sep 14 19:42:53 2009

This is UFORadiant '1.5.0' compiled Sep 13 2009
UFORadiant based on GtkRadiant 1.5 branch
src/tools/radiant/radiant/error.cpp:59
runtime error: XML parser failed on '<my_home_dir>/Desktop/uforadiant-1_5-macosx-i386/UFORadiant.app/Contents/MacOS/games/ufoai.game'

No such file or directory
----------------

Stacktrace is not implemented on this plattform
----------------
**-Message: Closing log file at Mon Sep 14 19:55:08 2009

UFORadiant must be looking at a wrong place for game resources.

2
Mac / Re: FYI - libsdl won't install via port on Mac OS X 10.6
« on: September 12, 2009, 09:06:23 pm »
I personally sniffed around this SDL problem, and maybe I know what the problem is.

For SDL 1.2, it still depends on NSQuickDrawVIEW (AppKit/NSQuickDrawView.h), which is now deprecated, replaced by Quartz and removed from 10.6, thus is unable to compile.
Also, now-removed AUNTComponent (AudioUnit/AUNTComponent.h) for older AudioUnit specifications is required for SDL 1.2.
For SDL_mixer, it depends on QuickTimeMusic (QuickTime/QuickTimeMusic.h), which is not supported for 64-bit development (still available for 32-bit development), thus is unable to compile.


Workaround is to use MacOSX10.5.sdk or earlier (-isysroot <sdk> to gcc), and don't compile these for 64-bit support (gcc-4.0, not gcc-4.2).
I'm looking forward to see SDL 1.3, but I know some functionalities are not fully working (e.g. alpha blending).

3
Mac / Re: UFORadiant dmg
« on: September 12, 2009, 08:22:44 pm »
A lot of warnings, hmm...

You said you're using MacPorts, maybe you should try:

./configure --enable-universal CPPFLAGS="-I/opt/local/include" LDFLAGS="-L/opt/local/lib"


This explicitly specifies where prerequisite libraries (headers and objects) are located.
By the way, you need universal version (i386 and x86_64) of every required library or framework to build an universal application.
This mean, you must have done something like "sudo port install gtk2 +universal", yes "+universal"

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