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Messages - roman_sharp

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I can confirm, but only for fullscreen.
When tabbing out of fullscreen the mouse was tied to the upper left corner of the monitor. Pretty hard to shut it down without a mouse ;)

Oh, yes. I play in fullscreen mode.

2
OS: Win XP SP2
Game version: r26960dev
Motherboard: Asus M2N-E SLI
CPU: AMD
Screen resolution: 1024x768
Video: Radeon HD 2400  
Video driver version: 8.591.0.0 (from Control Panel data)
Mouse: A4 Tech OP-35-D
Mouse driver: IWheelWorks 7.XX (6.0.60 in Control Panel data)

When the game is running, something keeps the mouse pointer in the windows except game window in the upper left corner of the screen. After exiting the game mouse functionality is restored.

This wasn't observed before, when I played summer dev versions.

Can anybody confirm?

3
Bugs prior to release 2.3 / Re: Alien seeing from the obstacles
« on: July 23, 2009, 10:41:01 pm »
8 screenshots uploaded on the tracker, console log for the screenshots added.

4
Bugs prior to release 2.3 / Re: Alien seeing from the obstacles
« on: July 23, 2009, 10:09:22 pm »
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which maps are affected? we need more information. post screenshots please.

Farm, Village commercial (savegame with mission on the last uploaded on the SF tracker, link is upwards)


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1) Your OS platform (Win32 or 64 aka XP / Vista, Linux (redhat, ubuntu, suse), Mac)

Win32, XP SP2.

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2) Version of the dev built (i supposed 25321 non debug), (some prior=which priors??)

UFOAI 2.3 R25321 NON DEBUG Developer's Built, but happened also about build or two before on the Farm map (Aliens shooting through Harvester).

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3) Self built i guess? Or downloaded?

Downloaded.

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4) Which maps names? (Aka when u enter the battlescape, the "africa" "+maps" etc name).
5) Provide a savegame?

Farm, Village commercial (savegame with mission on the last uploaded on the SF tracker, link is upwards).

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6) Provide console logs?

Uploaded on the tracker (link posted before).

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7) Screenshots (F12) ? - The shots will most likely be saved to your C:\Documents and Settings\(USER ID)\Application Data\UFOAI\2.3-dev

In the mission I uploaded with savegame you will see this for sure (reproduced 3 times, all with the aliens shooting through buildings and own UFO).  So, I don't think screenshots are helpful, but I'll try to provide them later.

5
Bugs prior to release 2.3 / Re: Alien seeing from the obstacles
« on: July 23, 2009, 02:32:56 am »
I confirm. Happens in UFOAI 2.3 R25321 NON DEBUG Developer's Built and some prior.

Savegame where this happens in the battle for you to test is put on tracker.

6
Bugs prior to release 2.3 / Re: Electro lasers
« on: July 22, 2009, 10:17:16 pm »
From research.ufo file, it requires "tech rs_alien_live", so u'll probably have to use a stun rod at least once to get one of these bastards alive and research him first.  ;)

This doesn't work. I took Tamans alive with the stun rod, I have them in containment, I researched them, then I try to capture them with the electrolaser, but I can only kill them.

I put the savegame to test on the tracker. UFO shot down and my battle squadron has 2 electro
lasers, you can test.

7
Just on a note, I think no one downloads the changes for that reason above, and that they cant unzip it. I cant.

Errrr... don't you have 7-zip? Take it from http://www.7-zip.org/

It is excellent free archiver, can handle many types of archives and utilizes good compression algorithms (LZMA, ppMd, bzip2). I rate it as "must-have". LZMA beats popular zip compression, so it's useful for saving traffic. Can make sfx archives as well with overhead about 100k.

Р.S. Also it can uncompress WinRar archives.

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