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Bugs prior to release 2.3 / ERROR: Actor is still moving
« on: July 18, 2009, 09:00:46 am »
I am getting a server crash during a mission which drops me back out to the desktop.
I am running revision 25213 on Linux x86_64. I currently have a saved game where this does seem to be repeatable, I have started this mission 4 times now, and at some point in the scenario, after I finish a round, it crashes to desktop.
Here is the latest console msg:
It is a fighter crash, I'll see if I can post the whole console log from start of the mission (loading everything, I notice some messages about unable to post lua file that I am not sure if they are expected messages or not.
I am also trying to attach the save game from right before the mission.
Code: [Select]
Team 1 ended round, team 7's round started!
********************
ERROR: Actor is still moving
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
I am running revision 25213 on Linux x86_64. I currently have a saved game where this does seem to be repeatable, I have started this mission 4 times now, and at some point in the scenario, after I finish a round, it crashes to desktop.
Here is the latest console msg:
Code: [Select]
Starting the game...
mike has joined team 0
(player 0) It's team 1's round
mike has taken control over team 1.
music change to PsymongO5 (from PsymongR3)
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
********************
ERROR: Actor is still moving
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1c)[0x55f826]
./ufo[0x55f886]
/lib/libc.so.6[0x7f0182b4f040]
./ufo(INVSH_EmptyContainer+0x9d)[0x53341b]
./ufo(LE_Cleanup+0x18d)[0x44c8b6]
./ufo(GAME_Drop+0x16)[0x4351de]
./ufo(CL_Drop+0xe)[0x44d666]
./ufo(Com_Error+0x18a)[0x5044da]
./ufo(CL_ActorDoMove+0xc7)[0x45c39a]
./ufo[0x45a697]
./ufo(Qcommon_Frame+0x95)[0x506141]
./ufo(main+0x57)[0x55e4d1]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f0182b3a5a6]
./ufo[0x428779]
./ufo(Sys_Backtrace+0x1c)[0x55f826]
./ufo(Sys_Error+0xa4)[0x55e9bf]
./ufo(Sys_InitSignals+0x0)[0x55f898]
/lib/libc.so.6[0x7f0182b4f040]
./ufo(INVSH_EmptyContainer+0x9d)[0x53341b]
./ufo(LE_Cleanup+0x18d)[0x44c8b6]
./ufo(GAME_Drop+0x16)[0x4351de]
./ufo(CL_Drop+0xe)[0x44d666]
./ufo(Com_Error+0x18a)[0x5044da]
./ufo(CL_ActorDoMove+0xc7)[0x45c39a]
./ufo[0x45a697]
./ufo(Qcommon_Frame+0x95)[0x506141]
./ufo(main+0x57)[0x55e4d1]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f0182b3a5a6]
./ufo[0x428779]
Error: Received signal 11.
It is a fighter crash, I'll see if I can post the whole console log from start of the mission (loading everything, I notice some messages about unable to post lua file that I am not sure if they are expected messages or not.
I am also trying to attach the save game from right before the mission.