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Feature Requests / Re: Suppressing fire: For those hard to get aliens
« on: October 02, 2013, 04:56:25 pm »
Yea. It would not be a simple addition to the game, it would be a marked change to the combat system (changing tactics, the flow of battle, and would require a change to alien AI).
But to expand on my idea of a savings throw vs moral, I figured it would work something like this: TU loss = Floor((Rand(50:100)-Moral)/33)
So a random number from 50 to 100 minus moral (assuming moral average is around 75 or so) and if you score <32 no TU loss, 33<->65 lose 1 TU, <66 lose 2 TU. calculated for each bullet.
But to expand on my idea of a savings throw vs moral, I figured it would work something like this: TU loss = Floor((Rand(50:100)-Moral)/33)
So a random number from 50 to 100 minus moral (assuming moral average is around 75 or so) and if you score <32 no TU loss, 33<->65 lose 1 TU, <66 lose 2 TU. calculated for each bullet.