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Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: June 25, 2010, 11:17:44 am »
Yeah, it's back up now.
New board
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make maps
...
./ufo2map -v 2 -nice 19 -extra -t 2 maps/farm/f_craft_ufo_fighter.map
---- filesystem initialization -----
Adding game dir: /usr/local/lib/ufoai/base
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: /home/dave/.ufoai/2.3-dev/base
Adding game dir: ./base
using ./base for writing
[compile] maps/farm/f_craft_ufo_fighter.map
./ufo2map(Sys_Backtrace+0x1f)[0x44f80a]
./ufo2map(Sys_Error+0x73)[0x44f1b3]
./ufo2map[0x41a774]
./ufo2map[0x41b320]
./ufo2map[0x41c33b]
./ufo2map(LoadMapFile+0xbb)[0x41cb8c]
./ufo2map(main+0x4d1)[0x409c3f]
/lib/libc.so.6(__libc_start_main+0xe6)[0x2aedfb4dca26]
./ufo2map[0x407669]
Error: Brush 107 (entity 0) has invalid mix of clips and solid flags
make: *** [base/maps/farm/f_craft_ufo_fighter.bsp] Error 1