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Windows / Re: [2.5-dev] unable to get current UFOradiant to work ?!
« on: April 01, 2013, 12:11:19 pm »Yes, it's correct. MAP files are edited in Radiant, then compiled into BSP files to be used in-game."compiling" a 460Kb file into 4MB? Someone seriously failed his software engineering dice roll here ...
However, I think I found out why the "build-in" UFORadiant does not work on Win XP (32-bit):
The standalone version uses
- C:\%PROGRAMFILES%\UFORadiant-1.6.0\ (hardcoded installation path)
- %APPDATA%\UFOAI\radiant\ (i.e. "c:\documents and settings\{user}\Application Data\"
The full installer version seemingly looks for the XML files in
- %path%
- %LOCALAPPDATA%\UFOAI\radiant\ (i.e. "c:\documents and settings\{user}\Local Settings\Application Data\"
Interestingly enough "%LOCALAPPDATA%" variable doesn't even exist on WinXP afaik, so somehow the path must be build from %user%\Local Settings\Application Data, including proper localisation (translation) of the folder names?!