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Messages - coCoKNIght

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1
Artwork / Re: Artist required for UFOPaedia images
« on: April 17, 2009, 12:15:09 am »
Thanks for the feedback, I had a closer look at the existing images and noticed that many have that green border thing. It would be easy to integrate that in the bloodspider autopsy but it was mentioned that we should take the autopsy images as reference and they don't have that. Also with the new gui coming up the green borders won't integrate too well in the game imo. Still, if you want a green border you can have it, if the problem is somewhere else, please specify.

Thanks for pointing out the problem with the text. I'm definitely going to make it smaller and add more lorem ipsum text, that is if the concept doesn't turn out to be completely useless.

2
Artwork / bloodspider autopsy
« on: April 11, 2009, 02:18:19 am »
What do you think of this?

3
Artwork / Re: Artist required for UFOPaedia images
« on: March 27, 2009, 12:42:39 am »
It would be nice to have different images for the research proposal and for the result. Is this in planning?
If nobody is working at it atm I'm willing to give the bloodspider a try this weekend. Does it have to be as ugly as the model?
Also if there are some specifications like image dimensions etc. It would be nice to have them included to the first post, as well as links to the wiki entries of the images to do to encourage artists to participate.

4
Artwork / Re: The Future is... yesterday?
« on: March 10, 2009, 10:31:44 pm »
oil rigs are not underwater...

5
Artwork / Re: The Future is... yesterday?
« on: March 10, 2009, 10:20:20 pm »
Why not? Doesn't have to be an UFO crashsite, only a normal alien activity mission. I can't see why such a mission can't be at the coast of the UK for instance...

6
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: March 10, 2009, 07:27:44 pm »
yesterday I did a svn up and afterwards I was able to compile the maps. Thanks for the fix

7
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: March 03, 2009, 07:47:19 pm »
do you mean removing base/ from the first line of build/maps.mk? that doesn't work: find: `maps': No such file or directory

8
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: March 03, 2009, 04:21:32 pm »
tryed that before posting, thanks for the hint...

9
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: March 03, 2009, 04:06:51 pm »
I was trying to build the maps from svn revision 23245 and got error 1 with the following output:

./ufo2map -v 2 -nice 19 -extra -t 2 base/maps/village/vil_h04.map

---- filesystem initialization -----
Adding game dir: /usr/local/lib/ufoai/base
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: /home/cocoknight/.ufoai/2.3-dev/base
Adding game dir: ./base
using ./base for writing
[compile] base/maps/village/vil_h04.map
Error: file 'base/maps/village/vil_h04.map' doesn't exist
make: *** [base/maps/village/vil_h04.bsp] Error 1

Does anybody know what to do? The mentioned map does exist btw. and has propper privileges.

10
Artwork / Does it really take place in the future?
« on: March 02, 2009, 11:04:28 pm »
The game is supposed to take place in the year 2084 or so yet almost everything in the game is very present time-ish.
I haven't seen something futuristic in any map so far and the weapons also don't have something new to offer.

Maybe we need a team of concept artists or similar to improve originality and story consistency of all artworks.
But it would probably help heaps already if artists were more conscious of the fact that it's supposed to be the year 2084. Maybe stressing the fact when asking for an artwork would help.

Well there are probably more important things to do atm but the sooner we start inventing when creating artwork the better.

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