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Tactics / Re: Big City tactics
« on: May 04, 2011, 11:15:03 am »
Not fond of laser pistols. If you run into anybody with decent armor -- medium armor, say -- they'll do *very* little damage, which is a very very bad thing if you're at a range where short-range pistols make sense considering that the likely response will be either many plasma pistol shots, a plasma blade, or if you're very unlucky a plasma grenade. Plasma and particle beam pistols are more interesting sidearms; a belt of plasma grenades and/or blades is also nasty if you're thinking of storming the front door. Flamethrowers are also quite decent at that range.
Along similar lines, for long-range, aimed fire a heavy laser will beat a laser rifle in terms of expected damage per unit time, if against medium armor and maybe light armor. The rifle's quicker at reaction fire, which makes it perhaps more interesting for your assault element.
On this map... if you've got decent snipers, using patience + the cheapness and good supply of sniper ammo + using ship for cover when healing should get you the first few kills. Bear in mind that the aliens will never recover hp once wounded, unless the code's changed that since last I looked (quite some time ago...), and that a wounded shooter is a more imprecise shooter.
Along similar lines, for long-range, aimed fire a heavy laser will beat a laser rifle in terms of expected damage per unit time, if against medium armor and maybe light armor. The rifle's quicker at reaction fire, which makes it perhaps more interesting for your assault element.
On this map... if you've got decent snipers, using patience + the cheapness and good supply of sniper ammo + using ship for cover when healing should get you the first few kills. Bear in mind that the aliens will never recover hp once wounded, unless the code's changed that since last I looked (quite some time ago...), and that a wounded shooter is a more imprecise shooter.