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Messages - samofishfire

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1
Mapping / Re: UFOradiant questions
« on: March 09, 2013, 03:41:56 am »
Found the appdata folder the youtube link worked. Anyways here's the Txt document I found in the the radiant/appdata folder:

2
Mapping / Re: UFOradiant questions
« on: March 07, 2013, 02:04:22 am »
Yep and I'll try to see what the website says and I know that screen but instead of the change folder it gives me Windows PowerShell.

3
Mapping / Re: UFOradiant questions
« on: March 05, 2013, 06:46:17 am »
Oh sigh this is getting beyond my understanding. I'm wondering if I'm actually useful at this point  :). Windows 7 was so much easier. Tried searching %appdata% and it seems that only roaming exist and a file for Microsoft and no other programs have generated files in there. Having it makes things so much more annoying then things used to be.  I really do want to bash my head into the walls sometimes, (I play XCOM though, the OG and the NG both make me want to do it also).

4
Mapping / Re: UFOradiant questions
« on: March 03, 2013, 02:27:40 am »
So your saying to delete the busted UFOradiant and replace it with my working one? Also the version is above. Tried doing that copying and it seems that it still can't find the textures or entities in the game folders. Wondering if this is worth it at this point  ;)

5
Discussion / Re: PHALANX base design
« on: March 01, 2013, 05:24:05 am »
Really I find that base defense missions are easy to spot (where else do UFO's beeline for your base). I shoot them down unlike in the original XCOM for 2 reasons. A) the fact they won't send another one immediately. B) The fact that it's not a battleship (monster of ship).

6
Mapping / Re: UFOradiant questions
« on: March 01, 2013, 05:21:00 am »
Finally I realized I did install it with the game and I don't have to do all this stuff  :o. But now I have another problem. I can't seem to open radiant. I've tried everything including running on administrator. On a windows 8. Am I missing something and do I need to do anything after I open it since I installed it with the game?

7
Mapping / Re: UFOradiant questions
« on: February 27, 2013, 01:00:01 am »
Thanks But 2 other questions I have (I know I'm getting annoying but it's my first time ever using a 3D art program).

1) saving doesn't seem to be working. Keep saving on my desktop as a .map but won't recognize the file or say it never saved.
2) Whenever I open UFOradiant I get a message that entities couldn't be loaded.

8
Mapping / Re: UFOradiant questions
« on: February 26, 2013, 02:57:38 am »
Lets the version is:
GTK+Properties  2.16.1
Glib Properties 2.24.2
GTKGLExt Properties 1.2.0
OpenGL Properties 4.0.0

Just downloaded yesterday so I take it is the newest version

The one texture I can see is this one called nodraw and that's all In the directories

Path is C:\Program Files (x86)\UFOAI-2.4\base and I know that I'm using Pk3's

There isn't much to see besides the fact that it's just a empty directory

Any ideas?

9
Mapping / UFOradiant questions
« on: February 25, 2013, 05:48:19 am »
Hi I'm new to this game and quite a while ago someone sold It to me on ebay for $30.  Realized it's free and forgot about it for a while. Just downloaded it and after beating the original and new XCOM like this one. I want to help by making some maps but I have a few questions

1) I only have 1 texture in UFOradiant. Where is the file that has them and how do you put them in?
2) Any requests for maps besides large ones?
3) How do I give the maps to you when I'm done?

Please answer these questions and I hope I can help

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