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Linux / Re: Ubuntu 12.10: Crash during launch
« on: January 30, 2013, 11:41:20 pm »
Here i have the same problem:
(ufo.log)
--
Edit: Have builded it from sources... The unittest says:
http://pastebin.com/5nryHQES
And the normaly startup:
http://pastebin.com/v2ri2VKU
(ufo.log)
Code: [Select]
---- filesystem initialization -----
Adding game dir: /usr/share/ufoai/base
Adding game dir: ./base
Added packfile ./base/0base.pk3 (9 files)
Added packfile ./base/0maps.pk3 (544 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2015 files)
Added packfile ./base/0pics.pk3 (2114 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (97 files)
Adding game dir: /home/leon/.ufoai/2.3.1/base
using /home/leon/.ufoai/2.3.1/base for writing
executing default.cfg
couldn't execute config.cfg
----- network initialization -------
libcurl/7.21.3 OpenSSL/0.9.8o zlib/1.2.3.4 libidn/1.25 initialized.
------ server initialization -------
added 7 maps to the mapcycle
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1024x600 800x600 640x480 (3)
I: video driver: x11
I: setting mode -1
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) 945GME x86/MMX/SSE2
GL_VERSION: 1.4 Mesa 9.0
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex G./ufo(Sys_Backtrace+0x20)[0x81a753a]
./ufo[0x81a7b04]
[0xb7737400]
/usr/lib/i386-linux-gnu/libtxc_dxtn.so(tx_compress_dxtn+0x399)[0xb59e8c39]
./ufo(Sys_Backtrace+0x20)[0x81a753a]
./ufo(Sys_Error+0x1d)[0x81a7a69]
./ufo[0x81a7b17]
[0xb7737400]
/usr/lib/i386-linux-gnu/libtxc_dxtn.so(tx_compress_dxtn+0x399)[0xb59e8c39]
Error: Received signal 11.
L_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_rgb10_a2ui GL_EXT_provoking_vertex GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata
Activate texture compression for Intel chips - see cvar r_intel_hack
Set max. texture resolution to 1024 - see cvar r_intel_hack
using GL_ARB_texture_compression
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.20
using GL_ARB_framebuffer_object
max draw buffers: 1
max render buffer size: 2048
max color attachments: 8
max supported lights: 8
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 2048
...but using 1024 as requested
Using low resolution globe textures as requested.
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'warp' loaded.
R_LoadProgram: 'geoscape' loaded.
R_LoadProgram: 'combine2' loaded.
R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_fs.glsl: 0:79(15): error: array index must be < 1
0:79(15): error: type mismatch
R_LoadProgram: atmosphere:
R_LoadShader: simple_glow_fs.glsl: 0:23(15): error: array index must be < 1
0:23(21): error: type mismatch
0:23(21): error: type mismatch
0:24(15): error: array index must be < 1
0:24(19): error: type mismatch
0:24(19): error: type mismatch
R_LoadProgram: simple_glow:
SDL_image version 1.2.10
SDL_ttf version 2.0.9 - we need at least 2.0.7
Couldn't allocate requested number of drawBuffers in R_SetupFramebuffer!
------- sound initialization -------
SDL_mixer version: 1.2.8
... requested audio rate: 44100
... driver: 'alsa'
... audio rate: 44100
... audio channels: 2
Modified render related cvars
glsl restart
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'warp' loaded.
R_LoadProgram: 'geoscape' loaded.
R_LoadProgram: 'combine2' loaded.
R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_fs.glsl: 0:79(15): error: array index must be < 1
0:79(15): error: type mismatch
R_LoadProgram: atmosphere:
R_LoadShader: simple_glow_fs.glsl: 0:23(15): error: array index must be < 1
0:23(21): error: type mismatch
0:23(21): error: type mismatch
0:24(15): error: array index must be < 1
0:24(19): error: type mismatch
0:24(19): error: type mismatch
R_LoadProgram: simple_glow:
Can anyone say me, how i can fix that?--
Edit: Have builded it from sources... The unittest says:
http://pastebin.com/5nryHQES
And the normaly startup:
http://pastebin.com/v2ri2VKU