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Messages - azureraptor

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FAQ / Re: Problem with the texts...
« on: October 02, 2008, 03:28:44 pm »
When you say "the only thing that UFO lacked was an ongoing storyline", do you mean the original X-COM/UFO, or this project (UFO:AI)?  There kinda/sorta is an ongoing storyline, or at least background - true, it's in the ufopedia, but if you go to the very top section (am in combat right now, can't remember what it's called, "background" or something similar), it does fairly well describe their "future history", from the present 'till the game's "present day"...afaic, anyways.

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FAQ / Re: Problem with the texts...
« on: October 01, 2008, 05:35:04 am »
I think those <TODO:*> notations are just areas where the devs need to flesh out storyline, descriptive or other text.  I got that recently myself.  Heck, maybe there's even supposed to be a cutscene there.  (j/k)   ;)

As far as the funding screen, it's there!  At least in my version...  I'm playing 2.2.1, is that what you've downloaded?  If so, go to the Geoscape, and down in the lower left, hover over one of the tabs (I think it's the leftmost) - one of them will be a graph/chart-looking thing.  Click that, and you have your funding screen.  Click on any of the individual political bloc names in the lower-right-ish, and you will be taken to a funding line chart as well.

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FAQ / Re: Research problem
« on: September 26, 2008, 11:14:25 pm »
What version, on what platform, are you playing?

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FAQ / Re: Capturing aliens: Bug, or am I doing something wrong?
« on: September 26, 2008, 11:13:23 pm »
Thanks Bayo...hope I can figure this one out somehow...

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FAQ / Re: Capturing aliens: Bug, or am I doing something wrong?
« on: September 26, 2008, 01:46:16 pm »
bump...  Anybody have any ideas, any at all, about this, or how to fix or work around it?  I'd be _really, really_ grateful.  I know I'm gonna be stuck if I can't research a live alien... :(

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FAQ / Capturing aliens: Bug, or am I doing something wrong?
« on: September 25, 2008, 05:19:12 am »
First things first:  I wish to truly thank all the devs, playtesters, and community of fans for making this a truly _badass_ and worthy heir to the X-Com games!!  I played all 3 of the first, tactical-tbs games, and loved 'em.  I've been missing games of that style; it seems like developers don't really make them anymore, aside maybe from Fallout 1 & 2 and Silent Strom (the latter I've never gotten a chance to play.)

I'm playing 2.2.1 on Ubuntu Hardy.  Never had any trouble up 'till now.  I'm having trouble (I think) capturing a live alien.  To forestall any RTFM-type replies, I've already researched up to the stunrod, and know how to use it (I think!)   I've read this thread (http://ufoai.ninex.info/forum/index.php?topic=2793.0) and all the subthreads it links to.  My problem is this:  I gave a Taman two good single-charge zaps, ignoring his pleas of DON'T TASE ME HUMAN BRO  ;D, and the game said "1 alien stunned", and he did the "alien death bawl" & fell.  Further, in that nice after-action report with the Phalanx dude standing victorious with his smoking gun, it also said:  Aliens Captured:  1.

Problem is, when the Firebird got back to base I had no live Taman in my ready-n-waiting containment unit!!!  Man, the scientists and command were pissed!  My whole squad got grilled; kept getting accused of waterboarding the prisoner on the way back!!   :'(

Has this ever happened to anybody else?  If it's a known bug, I couldn't find any reference to it...  I've been _all_ over the interface, trying to find some reference of a live alien to research, but no go.   ???   Do you actually have to have a soldier manually carry the alien until mission completion?  Do you have to have the given alien type already autopsied before a live capture "functions"?  Is there something else I'm missing?

Thank you all in advance for any help or information...

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