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Messages - moosk

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Discussion / 2.3 vs 2.2
« on: November 13, 2008, 01:37:02 am »
Played a little bit of 2.3.  I like the new campaign system.  Some thoughts and suggestions for possible tweaking:

-Relative to 2.2, bases were very easy to build, at least at startup.  Seemed that the "days to build" of various buildings was pretty much the same in that sense.  If there was a strategic element here it was not clear.
-Research was very fast, after a handful of missions many techs were researched that had taken a long time to develop under 2.3

-Alien ships were available for capture in the earliest missions.   I liked how in 2.2 they seemed to appear only after crashed craft scenarios had occured.  Perhaps this could be a technology; one would need to
1) complete crashed craft scenario
2) based on materials recovered, research tech for some sort of stealth device for troop ships so as to be able to land near a complete alien vessel.
alternatively, just move such mission to later in the game.

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Discussion / impressions
« on: September 16, 2008, 03:04:18 pm »
Hi guys,

Very nice adaptation of x-com.  I just played the 2.2.1 version out until not much further was happening.

My main request for the game would be to have more frequent releases of the stable version.  I might have played the stable version a little longer, but there were what appeared to be some showstopping bugs related to interceptions -- later in the game I could not target the alien craft with the fighters that were in my base.  Earlier in the game I could do that, but later they tended to be missing from relevant menus.  I figure that such bugs must have long ago been fixed in the development version.

One other thing I had some concern about is if the game is going in too many directions at once.  It seemed that there were a lot of interesting extensions waiting to be fleshed out, but core game play did not lead to completion of the game.  In this sense it was also more of a "walk-through sci-fi novel" than a game, as for various reasons the standard level was never really a challenge.  I understand that the campaign system is completely changing so this might be moot point, but I hope that the new system might have some clear core completion start to finish (even if the "finish" is just a placeholder for later work).

Anyway, these brief comments are just my principal impressions.  Keep up the excellent work!

moosk








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