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Messages - Ralgert

Pages: [1]
1
Mapping / Re: Bug #5578 / spawnjail with hera@solarplant
« on: July 31, 2016, 10:18:39 pm »
Yes, the duplicity is removed.
But this is not enough - see screenshots.
I believe, that the platform under the Hera has an high. And then it's possible, that the Soldiers spawn _in_ the roof and the program send they to the next level. If z reduce to 120 (8 is double wall strength), then the soldiers can fall on the bottom of Hera.
And yes, the fix working. I'm still playing this map at moment.

edit: in the old file are not really duplicity entries. At one charge is z=128 and the other has z=124. You delete the block with z=124

2
Mapping / Bug #5578 / spawnjail with hera@solarplant
« on: July 31, 2016, 04:37:27 pm »
additional files for Bug #5578
fix: z-8
fixedfile (only human): sp_craft_drop_herakles.zip



3
Bugs prior to release 2.3 / Re: Some Bugs
« on: January 07, 2010, 03:48:13 pm »
-Terror Missions dont works. A short message with the Options: continue, cancel and ignore appears the Game crushs to desctop.
-Some Missions can Started, but in a random turn break up to Geoscape, the marced Position from the UFO already exists.
Do you have make a fresh map compile run (with the clean option) at this maps?
Do you have log file entries, why this maps not loaded?

-Grafic Bugs: HUD: the HP and Time of the eight crewmember are out of the Box. Faces to bright and the Level is extremly dark.
What revesion do you have? The HUD bug is a past revs ago.



4
Next map found: +frozen
bug ID: 2895849

5
Ok, but where ?? (running 1.6.2)

On the Windows console :-)  Sorry, my last post was wrong.
Open a command Window, go to the project an type 'svn info'. Or you can type 'svn info %projectfile%'.
It's not a Tortoise command. svn is a part of c::b. If you want to use Tortoise, you can found the same information: open an explorer, rightclick on any project file, click on 'properties' and then click the tab 'Subversion'.



6
You can found this Command in TortoiseSVN Version 1.5.2 or higher.

7
Coding / Re: @powerusers of C::B
« on: October 17, 2009, 01:23:15 pm »
How do you start CB? If you click a icon / link, make another link to your favorite workspace file and start with this. In standard, if a file ends with *.workspace, CB starts automatically with this workspace, if you click this file.


8
Coding / Re: compile_maps.bat improvements
« on: October 08, 2009, 01:06:42 am »
you can first try to run the mingw shell

Thank you for this big tip. Now i can many batchfiles kick to the moon.

@Duke: \codeblocks\MinGW\msys.bat

9
Bugs prior to release 2.3 / Re: ERROR: Actor is still moving
« on: September 04, 2009, 09:07:25 pm »
Rev 26003
Quote
ERROR: Actor (entnum: 33) on team 7 is still moving (3 steps left).  Times: 16155684, 16155684, 16155684

Additional information with older debug code
Quote
Connecting to localhost...
load material file: 'materials/farm.mat'
music change to PsymongN5 (from PsymongN5)
Starting the game...
ralgert has joined team 0
(player 0) It's team 1's round
ralgert has taken control over team 1.
music change to ufo2 (from PsymongN5)
pathLength: 0:4
pathLength: 0:6
pathLength: 0:5
pathLength: 0:8
pathLength: 0:7
pathLength: 0:2
pathLength: 0:5
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
pathLength: 0:8
pathLength: 0:4
Team 0 ended round, team 1's round started!
pathLength: 0:1
pathLength: 0:3
pathLength: 0:8
pathLength: 0:6
pathLength: 0:4
pathLength: 0:5
pathLength: 0:6
pathLength: 0:2
pathLength: 0:3
pathLength: 0:6
Team 1 ended round, team 7's round started!
pathLength: 0:2
pathLength: 2:5
********************
ERROR: Actor (entnum: 29) on team 7 is still moving (2 steps left).  Times: 2170728, 2170728, 2170728 pathLength: 2:5
********************
Shutdown server: Server crashed.

10
Bugs prior to release 2.3 / Re: ERROR: Actor is still moving
« on: September 04, 2009, 12:36:56 pm »
Error still exist in Rev 26001.
Quote
Team 1 ended round, team 7's round started!
pathLength: 0:1
pathLength: 1:2
********************
ERROR: Actor (entnum: 3) on team 7 is still moving (1 steps left). actorMoveLength:0 endTime:3099278

11
Bugs prior to release 2.3 / Re: ERROR: Actor is still moving
« on: September 02, 2009, 07:39:32 pm »
I hope this can help:
Quote
ERROR: Actor (entnum: 41) on team 7 is still moving (4 steps left). actorMoveLength:0. endTime:616177.

If not, what Data can be help?

At moment, i'am not to depth in the code. At this point, why should the pathlenght not greater as zero?
If this a problem with the wrong endTime (4 additional move-events in queque?), why don't recalculate the event and make a notice to an error-log?

12
Windows / Re: Entry Point Not Found
« on: August 29, 2009, 08:05:56 pm »
Righ, so I tried running the latest dev version (Mutons Diff patch), and got an error saying that:

"The procedure entry point libintl_snprintf could not be located in the dynamic link library intl.dll."

Did someone forget something, or is my computer yanking my leg?

If this problem still exists, check the path-variable after you update the c::b
e.g. change "\Codeblocks\MinGW\libexec\gcc\mingw32\3.2.2" to "\Codeblocks\MinGW\libexec\gcc\mingw32\4.4.0"

13
Feature Requests / Re: Dev 2.3 Build 19141 problems
« on: September 15, 2008, 11:27:53 am »
Don't know, if additional information needed, but there two known bug in the tracker:
{{bug|2110374}}
{{bug|2110551}}


14
Feature Requests / Re: Error compiling maps, SVN rev 19060
« on: September 13, 2008, 12:15:35 am »
- copy (or hardlink) ufo2map.exe to your ufoai root directory ('C:\...\UFO AI\')
- use \contrib\scripts\compile_maps.bat only with the mapname, if you want to compile one map
example: compile-maps prefab_mountain

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