project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - thedepot

Pages: [1]
1
Discussion / Re: Nice spirit ... but won't work :(
« on: November 02, 2012, 07:52:25 pm »
I'm just saying saving isn't an option all ufo/xcom games have it, i dont want lose a soldier in battle i prefer reload, it' my way of playing.
After that you could imagine a level of difficulty giving the option every turn, all 5 turns, and never in hardcore mode or whatever ..

Actually it's not a choice it's a technical problem as i saw in forum, and without this option for me (and may be a lot of other ufo/xcom fan) i don't want to play ufoai and prefer wait or play other version.

2
Discussion / Nice spirit ... but won't work :(
« on: November 02, 2012, 01:29:05 pm »
Hi,
first of all nice work to devs and contributors, there is the "Ufo" spirit and techs in it !
I'm a big fan of Ufo/xcom series and played almost all games and recently the last 2012 commercial version.

I tried ufoai 1 year ago and didn't post my feeling, i do this time.

Almost playable, the only thing missing fo me to play it is the save/load in combat, if this feature isn't present no way to spent hours, it's just a waste of time.
I know it's a technical issue but with this "bug" you avoid a lot of potential players .. they tried, like me, and stop after some hours because of that.

It's too bad because the fun could be here !

I hope the devs will find a solution, keep going the good work ;)

Pages: [1]