-Pseudo-techno babble? First of all, it's not pseudo-techno but in part is reality. And when the alternative explaination is "psionics", which means nothing but is part of "sci-fi culture" i think you can't say my idea is "babble".
I deal with some of these concepts where I work, and it strikes me as uninformed babble or jargon. You're using overly complicated terms for very simple concepts. It demonstrates misunderstanding, and serves only to confuse others. Its like someone calling water, dihydrogen monoxide.
-About the "player-centric" viewpoint i don't agree except at a superficial level. Ok, you just give some sense somehow, such as there is notihing more than the player sees. Fair enough, it works. What do you get? Since the aliens are put there just to entratain the player, they entratain the player. Terror mission, terror mission, perhaps some other missions, they get tchnology stolen and get destroyed.
It worked for XCOM. Case in point. Further, the underpinning advice in all fiction - show, don't tell.
Don't XVI have a "B plan"? All he does is to try infecting? Nothing more, such as weaken the enemy before exposing? Don't XVI, while humans study him, try to study human weakenesses beyond adapting the virus to the human race?
If XVI was higher functioning, prehaps it has alternative strategies. But unless these strategies are going to be employed in the game mechanics, its a waste of time to consider them. To my knowledge the only mechanics so far to be included are: terror missions, ufos, bases, XVI infection.
http://ufoai.ninex.info/forum/index.php?topic=5084.0
And as greever said, perhaps in the next century there will be an alien campaign.
See, it's not for the player entretainment to build a solid and deep storyline beyond the player capability to know it. It's about design. If you have a strong backbone story you can introduce more interesting features.
The strongest structure is the most simple one (a triangle in real life). What you've proposed is akin to scoleosis for the story's backbone.
What about give more paths to victory? One researching the FTL drive, the other understanding XVI "psionic" abilities. It would be interesting, but you can't do it in a convicning level if you think only about "player". And what about having more paths to lose? XVI may have different plans and surely if he will ever know humans may counteratack, he may try to destroy humans instead of giving them the chance to destroy him.
This is an issue of game mechanics, and needs to be addressed in the code or the campaign scripting. I've yet to see whether complex 'game over' conditions are possible.
- The decency to do basic research, i see. Do you think i didn't know nano-bots are actually enginered bacteria and viri?
Research, from which I see, you still haven't done. Bacteria generally sit on the lower micron scale, or the very very high nano scale - so they're really not at a nano scale. Viri are generally nano particles, but can't be programmed like a robot and are only capable of replicating DNA/RNA. Hence genetically engineered bacteria & viri are not considered nanobots and its foolish to refer to them as such.
Most proposed nanobots are essentially very tiny mobile computers. However any nanorobot would need to be constructed using bacteria or complicated self assembly. In fact some literature suggests a self replicating robot may not be possible at nano scale. Control of these nanobots would be based on swarm intelligence.
"genetically programmed biological nano-bot, created engineriing a virus or bacteria wich replicates using raw biological materials introduced with food. "
So i knew about this, have the "decency" to read carefully (i know my writing style in english is painful to read). Why then i made this modification? Well, once a virus is re-programmed to serve, i don't think is a virus anymore but a nano-bot. And, I eliminated the replacement mechanism similar to the one of virus which weakens the host attacking his cells (would be a conter-productive plan). This is the difference.
I'm prepared to accept that if English is your second language, it accounts for for your inefficient vocabulary and poor comprehension. But English is my native tongue, and it is plain as day that 'genetically programmed biological nano-bot' is nonsense. If it genetically programmable, its gots genes - and that means its not a nanobot but something with DNA. Also the words biological and robot are contradictions, and the word nanobot is an extension of robot - some of that contradiction carries over.
Virus themselves can't be programmed. All they do is replicate through the host DNA/RNA or its intermediates, creating copies of themselves by modifying the DNA - their only application is to inject new genes. The XVI described so far by Winter is not a virus, but a cellular parasite - of which there are tons of real life examples (Giardia, Cryptospordia).
Furthermore, weakening the host is only an issue if there is no reproduction of hosts. Otherwise all the real life diseases and viruses would never have survived. Furthermore, you can't get something for nothing. Everything has a trade off, so its most realistic to have a complimentary virus weaken its host.
It's not much advanced the idea of nanobots, as you pointed, but the idea of organizational capability both short (inside body) and long range (what magical interaction could be responsible for signal transmission regardless of medium? gravitational?).
Who needs signal transmission. Swarm intelligence will account for any apparant organisational behaviour. Go play the Conway's Game of Life.
Now the polemical part. When "psionic" capability was used do you think somebody made a research on parapsichology journals? I don't think so, the idea of distributed intelligence is in our "sci-fi culture" from "Nemesis" written by Asimov and perhaps before (but i don't know). Also do you think that FTL wormholes were called after studying formally the General Relativity? I don't think so. The concept of "wormholes" and "curvature of space and time" are also in our "sci-fi culture" (think about "Star trek"). I took biological nanobots (real) imbued them with the concept of organization (I recall an episode in Star Trek:TNG where a race of mechanical nanobots with a collective intelligence is accidentally created, giving ordinary service nanobots the capability of communication). So i made somethig already part of "sci-fi culture".
Imbued them? With organisation?
Your proposed ELF communication is impossible according physics, as it requires tranmission antenna half as long as the wavelength (the lower the frequency, the longer the length of antenna), which is impossible at nano scale. At least Psionics COULD be possible by some unknown method of communication.
Anyway, back on topic.. i don't intend to change the storyline, just to deepen it, hoping that it somehow will give ideas for nonlinear developement, psionic warfare and perhaps a future alien campaign.
You haven't made the story deeper, just more complicated & haphazard with no real gain.
For example, with the idea of engineered races dev can create lots of new alien types in the future. If instead my ideas will die here no problem.
The current proposed XVI could easily assimilate other races, so you haven't added anything new. All Winter needs to do is rewrite a section of text no player ever gets to see.
Rather then sit here trying to rewrite the bible, how about putting the same effort into translating the game into italian, or what ever your native tongue is.