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Tactics / Re: dealing w/ the weight limits in new version
« on: November 30, 2012, 08:48:35 am »
In new games the generated soldiers have enough strength for a modest loadout. I have no idea what in particular improves strength, but on my soldiers it seems to be related to missions and rank as much or more than anything.
And training could be useful, but it could also break the "redshirt" effect on your green hires. I don't think its really necessary, most of your soldiers should be able to carry everything they need. Emphasis on "need" there; my green soldiers have just enough rope to fill the role I need them to. The ones using heavier weapons simply cannot carry a medkit, and grenades in the field are at a premium. If they're carrying a machine gun I cannot give them more ammo, and snipers are sometimes stuck without a pistol (which causes me to actually use MM knives).
Really all it means for your more experienced soldiers is that they're not Gordon Freeman carrying around a dozen weapons and enough bullets to end the alien menace themselves.
And training could be useful, but it could also break the "redshirt" effect on your green hires. I don't think its really necessary, most of your soldiers should be able to carry everything they need. Emphasis on "need" there; my green soldiers have just enough rope to fill the role I need them to. The ones using heavier weapons simply cannot carry a medkit, and grenades in the field are at a premium. If they're carrying a machine gun I cannot give them more ammo, and snipers are sometimes stuck without a pistol (which causes me to actually use MM knives).
Really all it means for your more experienced soldiers is that they're not Gordon Freeman carrying around a dozen weapons and enough bullets to end the alien menace themselves.