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Messages - lefty

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Feature Requests / Alien base defended by UFOs
« on: October 30, 2012, 07:07:53 pm »
How about if the Alien bases are defended by fighters?
When the player tries to fly near the Alien base the aliens scramble a Harvester, or a corrupter. This would effectively prevent the player from getting near the base until he had advanced fighters. It would also give the player more motivation to research craft weapons / armour, etc.

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Discussion / Re: Thanks for making this game
« on: October 23, 2012, 07:23:27 pm »
IMO instant reaction fire on turning a corner would, without any other modifications, massively bog down close combat (or even open combat, if the enemy has any accurate weapons). Turn a corner or open a door? Get shot dead!
I don't know if you've ever played Jagged Allience, but the way that it works there is that the enemy doesn't have any reaction fire if they have just moved, so if you hear them moving about then you know that you can turn the corner without being hit.
Also, the enemy's reaction is not 100% guaranteed. The first time you pop around a corner there is less chance of being hit, but if you try it a second time, you probably are going to get whacked.

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Discussion / Re: Thanks for making this game
« on: October 23, 2012, 06:37:49 pm »
If the alien shot before your reaction fire, it would kind of make the reaction fire obsolete, I mean, it is supposed to be a defensive move, not a retaliation.
No, I'm talking about the aliens reaction fire, not my reation fire.
I can enter a room full of aliens and walk out again without recieving any reaction fire from the aliens, because it's only triggered when I fire.

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Discussion / Re: Thanks for making this game
« on: October 23, 2012, 05:01:52 pm »
Yeah, I know how reaction fire works. I'm just saying that the way it's implemented makes no sense. It should be triggered when you walk out from behind cover, not just after you try to fire.

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Discussion / Thanks for making this game
« on: October 23, 2012, 03:09:11 pm »
I've being playing 2.5 dev and would like to say it's absolutely brilliant. What makes it partically good is the huge amount of scenes and the variaty of weapons with different weakness and strengths.
The one thing that spoiled it is the "reaction fire".
The way that I would expect rection fire to work is, when you walk out behind a wall where the enemy is waiting they shoot you.
But what happens is the reaction fire only triggers after you try to shoot (right after you've selected the fire mode). You can walk into a room full of enemy and nothing will happen as long as you don't try to shoot.
Anyways, this is a dev version I suppose there are expected to be bugs. It's looking like this game will be even better than the origonal once it's finished.

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