project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - retrybute

Pages: [1]
1
Here's the log, just crashed again


2
System
What operating system do you run UFO:AI on? Windows Vista Home Edition
What computer and graphics card do you have? (graphic driver version if you know) Gateway computer GT5670 w/ nvidia GeForce 7300 LE
What architecture does your system use (e.g. like i386, x86_64) AMD Phenom(tm) 8400 Triple-Core Processor 2.10GHz, 4 GB RAM 32 bit operating system

Using the nightly installers found at this link http://ufoai.ninex.info/snapshots/ufoai-latest-win32.exe.

I will attach the log after I get it to crash again in a few minutes. I've played a little since and have all sorts of crud in there

3
Hello,

First I would like to say thank you so much for all the hard work that has been put into this, I have missed xcom for quite some time and love that the classic is being brought back (In it's original but new form).

I have noticed since I have updated to 2.5 the following bug:

While playing any battlescape the mission will fail to progress from the aliens turn whenever one of my soldiers is "wounded" unsure if this has anything to do with the bleeding mechanics. The game will continue to progress as if it is still the computers turn and will not revert to the civilians turn or my own. I have now encountered this on multiple maps and it seems to be only when my soldiers are bleeding. If they are hit but not bleeding then the game progresses. The logs do not show anything wrong error wise.

Pages: [1]