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« on: August 29, 2012, 01:56:57 pm »
Forgive me if this is poorly written but it's midday here and I've just done a night shift...
I read in another thread the other day that with the new aiming system the heavy skill is now redundant and I had an idea on bringing it back into the system.
While I like the new system's use of skill based on the shot type I think it should still involve weapon type since using a machine gun like an assault rifle does not make it an assault rifle.
For example if we pretend the equation for accuracy looks like this:
accuracy stat*(max range/range)*weapon spread*shot skill*cover = hit chance
the first part of my idea would be to change the segment "shot skill" to "( (shot skill+weapon skill) /2)" and the second part is to use the heavy (support) skill to govern full auto shots. So if a soldier fired a machine gun on 5 round burst instead of using just the assault skill it'd use the average of the assault skill (shot) and heavy skill (weapon).