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Discussion / Re: 2.5 sucks completely
« on: April 29, 2013, 03:35:23 pm »... The AI always knows where you are. This is common in many games as it's very difficult to create a challenging AI if they don't know where to look. AI improvements are always welcome, but it's a bit of a specialised field and hard to attract talent.Maybe too simple, but how about setting the area of/around the phalanx ship as target for the aliens until they start seeing phalanx soldiers?
Another possibility would be to add 1 characteristic to each phalanx soldier's position: as long as it hasn't been spotted yet, set to 0 meaning the AI will ignore those position. As soon as the soldier has been spotted, set it to 1 and continue to give the AI full knowledge of that position. This sort of assumes that the aliens are clever enough to keep track of your soldiers after they've been spotted once.