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Messages - Wiz33

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Discussion / Re: Suspension of belief
« on: September 08, 2012, 08:57:50 pm »
It's two different phrases actually. Suspension of Belief is an inability to believe something. Suspension of disbelief is the ability to accept as real something which isn't necessarily.

1) Universality of recognition. A rifle should look like a rifle. The rocket launcher looks like an RPG-7 because it's the most common looking rocket launcher on the planet. And if we started today destroying them all, we probably still wouldn't be done by 2084.

2) Because they're designed to use the best features of helicopters combined with the best features of airplanes. (Plus it's hard enough to actually model them in the first place so any similarity can be excused.)

3) Aliens probably can't tell one human from another, but if you were attacking a group of humans, wouldn't you pick off the unarmored, weak ones first? I would.

  1)A rifle does not necessary looks like a rifle. The M8 family actually looks futuristic enough that they actually use something similar in Mass Effect.

  2)Take a look at the picture of the RPG7 above and tell me what part of it looks like the rocket launcher in game?

  3)Are you kidding me? Why would anyone ignore a armed target that can potentially kill you or (even if the alien does not have self preservation instinct) compromise your mission and go chase down an un-armed civie. Maybe except in the case of a terror mission.

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Discussion / Re: Suspension of belief
« on: September 08, 2012, 08:52:56 pm »
I dont see any similarity between these tow things (excluding that both are rocket launchers):


Actually it looks more like a javelin or a stinger
I think the Stiletto is the best int model that whe have atm:

Whats wrong with it? :>

  Wrong launcher. this is what a Javeline looks like;

http://www.fas.org/man/dod-101/sys/land/javelin.htm


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Discussion / Re: Suspension of belief
« on: September 08, 2012, 12:34:25 am »
  Don't get so defensive. I don't see the need to argue over a phrase. I get what the OP was talking about. As to the points he raised. here my response.

  1) Some of the weapon does look dated. maybe not the 60's but not what I would expect in 2084. Here's a couple that came to mind.

  The assault rifle would certainly look dated in 2084. I would at least expect something in line of the M8 family of weapons, especially one with the grenade launcher under the barrel.

  The Rocket Launcher does look WW2 vintage. Why do we still have a rocket launcher when man portable guided weapon is common place today. Give me a LAW for unguided rounds and a javelin for a guided round anytime.

  Also, since the alien got hover drones in 2.5. I hope we are getting some sort of portable AAW too.

  I also would think we would have some sort of basic direct energy weapon available by 2084.

  Other that that I'm pretty much OK with everything else.

  2) Aircraft. I have no problem with the aircraft except that I do think the Stiletto looks ugly but that's a personal opinion.

  3) Yes and no. I guess we could have alien with different objective in different missions. I have no problem with the aliens put more priority on civies on a terror mission but I would expect them to act different in other mission type.

  I also think that the the game is great but some minor tweak may make it better.

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User modifications / Re: Mod affect savegames?
« on: August 28, 2012, 11:55:06 pm »
This is what I changed in research.ufo

tech rs_craft_drop_herakles
      tech rs_craft_inter_stingray
   }

   require_for_production
   {
       item alienmaterials 1200      item   craft_alien_propulsion   4
      item   craft_alien_astrogation   1
      item   craft_alien_detection   1
   }

   provides   craft_drop_raptor
   time   13000
   producetime   320




I did the same on the Dragon, Starchaser and Stingray. Reduce the alien material cost and production time. Should this changes be reflected when loading a savegame or will only affect new game?

Thanks.

5
User modifications / Mod affect savegames?
« on: August 28, 2012, 07:34:52 pm »
After unpacking the 0ufoz.pk3 some of the file have warning that changing them can break savegames and some do not. But do they take effect when you load a save? I recently made changes to the research file to lower the amount of alien material needed to build advance aircraft but I don't see the changes in game. Did I miss another file that also needs to be changed or changes to the research file will not take effect unless you start a new game? Thanks.

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Discussion / Re: Health of a Plane
« on: August 19, 2012, 01:02:02 am »
It's readily available. pause while the plane is in flight and select it and you will see the health, once it return to basem select base and aircraft and you will also see the health.

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