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Coding / Re: UFO 2.5 Dev Production/Market Balance
« on: August 07, 2012, 01:18:02 pm »I believe campaigns now have a producerate variable, which can be used to make production quicker or slower across all items.
Don't you think we could have at standart difficult a balanced production with production costs near buy price, sometimes with a little profit, sometimes without but still good to produce but not to sell?
H-Hour, could you set up salaries for all difficulty levels? As I see it's missing at almost every but main. Probably someone thought "it will be the same as main if not set" but it's not true.
-geever
geever, what did you offer to me to fix, scripts or source code? I understood source code ...